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Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,706online PAX60,014playing OCC3,275with players WIPED 3H133
MODModded traffic
Callsign

QCK9273=

QuackSquad Server

Online 15.204.68.226:27193 checked 31m ago

quad moddedoxidesoftcore
Clearance · join
Players now 0/ 16 0% full
7-day average0peak 1
Rank#9,273top 42%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123402:0011:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

010020030040002:0011:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct30 Oct

Top 42% of all ranked servers, and #479 of the quad servers (top 58%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign NBS041EU · quad · monthly · 3 on average Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!
    Players 2/100
  2. 02MOD
    Callsign ASG002EA · quad · biweekly · 2 on average Asgard 2服 中国|官方|二倍|软核新手服 10.16清
    Players 2/233
  3. 03COM
    Callsign SFT016quad · monthly · 66 on average [EA] Softcore 1
    Players 13/350
  4. 04COM
    Callsign FCP021NA · quad · monthly · 57 on average [US] Facepunch Softcore 2
    Players 81/300
  5. 05COM
    Callsign RDD401OC · quad · monthly · 33 on average Reddit.com/r/PlayRust - AU Softcore
    Players 28/150
  6. 06COM
    Callsign RST003NA · quad · biweekly · 10 on average Rusty Sporks PvP | softcore / noob friendly
    Players 10/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does QuackSquad Server appear in Rust Tracker lists and filters?

These Rust Tracker lists carry QuackSquad Server: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

How should you read the tags on QuackSquad Server?

These tags are published by QuackSquad Server for the game's server browser to read: gmsoftcore (Game mode): Ruleset: softcore, which is easier; mp16 (Max players): Capacity: 16 slots; ts4 (Group limit): Team limit: 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

On what schedule does QuackSquad Server wipe?

Too few wipes on record for QuackSquad Server to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 4 days 7 hours.

Server Details

What is the uptime on QuackSquad Server, and is it online?

Tracking shows QuackSquad Server online as of now. The uptime it reports puts the last restart about 2 days 19 hours ago. Uptime stood at 99% for the last 4 full days, 95 of 96 hours online. Rust Tracker logged it first on 25 October 2026.

What Rust version is QuackSquad Server on?

Rust network protocol 2635 and build 168909 is the build on QuackSquad Server; the platform is Linux. The same protocol is required to join, and Steam updates it for you.

What is performance like on QuackSquad Server?

For the last 48 hours it averaged 237 server fps; the floor was 223. Peak entity count: 48,545, covering buildings, deployables and all else in the world. Peak memory use: 3,525 MB. Players feel lag when fps drops and the entity count climbs.

Where does QuackSquad Server sit?

No region is published by QuackSquad Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 15.204.68.226:27193.

Population

Is QuackSquad Server busy?

QuackSquad Server is at 0 players, capacity 16. Seven-day average 0 players; peak 1.

What rank does QuackSquad Server carry among Rust servers?

Seven-day player hours put QuackSquad Server at #9,273, within the top 42% of all ranked servers. Position #479 among quad servers.

Map and Rules

Which settings and rules are confirmed on QuackSquad Server?

The name of QuackSquad Server carries no gather rate. quad sets the cap: groups are limited to 4 players. It runs softcore, Facepunch's lighter mode, with part of your loot kept. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on QuackSquad Server?

The map on QuackSquad Server is procedural, size 3,000, seed 17762077, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

What is the way to join QuackSquad Server?

Open the console in Rust with F1 after starting the game, then type client.connect 15.204.68.226:27193. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp16,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^o^z

Game

gmsoftcore
Game mode Ruleset: softcore, which is easier.
mp16
Max players Capacity: 16 slots.
ts4
Group limit Team limit: 4.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.