FPS016
FPS TEST
Offline 149.34.245.12:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 395/500
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02COMPlayers 246/300
-
03COMPlayers 42/250
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04COMPlayers 31/250
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05COMPlayers 70/100
-
06COMPlayers 81/200
Quick answers
From the figures on this page.
Tags
Where does FPS TEST appear in Rust Tracker lists and filters?
On Rust Tracker, FPS TEST sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags mean that FPS TEST is listed under?
Listed for the server browser to read, FPS TEST publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
When does FPS TEST wipe?
FPS TEST's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 45 days 11 hours.
Location and Status
Is FPS TEST up, and how does its uptime hold?
Offline: FPS TEST confirmed offline, last seen 45 days 10 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on FPS TEST?
Confirmed for FPS TEST: Rust network protocol 2633 and build 163794, Windows. Steam updates it for you; your game must share the protocol to join.
What location is FPS TEST hosted in?
Region: none published by FPS TEST. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 149.34.245.12:28015.
Population
What is the player count on FPS TEST?
Last seen 45 days 10 hours ago; FPS TEST is offline at present.
Settings
Which settings and rules are confirmed on FPS TEST?
The name of FPS TEST carries no gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.
What map is FPS TEST on?
Procedural map on FPS TEST, made by the game.
Connect
What is the way to join FPS TEST?
To connect: start Rust, press F1, enter client.connect 149.34.245.12:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp1
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.