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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,808online PAX76,491playing OCC3,745with players WIPED 3H114
MODModded traffic
Callsign

TST12904=

[TEST] Sanguine Halloween Showcase (closed)

Online 148.72.141.118:28090 checked 9m ago

monthly wipes vanillamoddedcarbon
Clearance · join
Players now 0/ 20 0% full
7-day average0peak 1
Rank#12,904top 58%
Last wipe5d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75121:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

01020304021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.

The force wipe · high confidence

usual gap5.3 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 20:35 UTC23m ago – – running 0
Fri 23 Oct, 12:31 UTC5d ago 0 – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RUS021EU · groups of 16+ · monthly · 91 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 105/700
  2. 02MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 30/1000
  3. 03MOD
    Callsign RUS029EU · groups of 16+ · monthly · 75 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 244/700
  4. 04MOD
    Callsign RUS025EU · groups of 16+ · monthly · 68 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
    Players 134/1000
  5. 05MOD
    Callsign RUS017EU · groups of 16+ · monthly · 67 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
    Players 8/1000
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 59 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
    Players 372/1000
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry [TEST] Sanguine Halloween Showcase (closed)?

Modded servers, tracked live — the Rust Tracker lists that include [TEST] Sanguine Halloween Showcase (closed). These filters surface it on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

What do the tags mean that [TEST] Sanguine Halloween Showcase (closed) is listed under?

The game's server browser reads these tags from [TEST] Sanguine Halloween Showcase (closed): gmrust (Game mode): Survival as standard Rust plays; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on [TEST] Sanguine Halloween Showcase (closed) when wipe day lands?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for [TEST] Sanguine Halloween Showcase (closed)?

Once a month is the wipe rate at [TEST] Sanguine Halloween Showcase (closed), on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 5 days 8 hours since this world was made. A monthly wipe schedule is published in its tags.

Location and Status

How reliable is [TEST] Sanguine Halloween Showcase (closed), and is it online now?

Right now [TEST] Sanguine Halloween Showcase (closed) is online. By its own uptime figure, the last restart was roughly 5 days 3 hours ago. 120 of 120 hours up over the last 5 full days: 100% uptime. Rust Tracker logged it first on 22 October 2026.

Which Rust version is confirmed on [TEST] Sanguine Halloween Showcase (closed)?

Rust network protocol 2635 and build 168909 on Linux is what [TEST] Sanguine Halloween Showcase (closed) runs. The same protocol is required to join, and Steam updates it for you.

How smoothly does [TEST] Sanguine Halloween Showcase (closed) run?

For the last 48 hours it averaged 30 server fps; the floor was 26. Peak entity count: 33,983, covering buildings, deployables and all else in the world. Peak memory use: 4,033 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is [TEST] Sanguine Halloween Showcase (closed) in?

No region is published by [TEST] Sanguine Halloween Showcase (closed). The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 148.72.141.118:28090.

Player Count

Is [TEST] Sanguine Halloween Showcase (closed) busy?

Tracking [TEST] Sanguine Halloween Showcase (closed): 0 of 20 slots filled. Over seven days: average 0, peak 1 players. Peak traffic in the last 48 hours came at 22:00 UTC, averaging 1 players.

Where does [TEST] Sanguine Halloween Showcase (closed) sit in the server rankings?

On player hours over seven days, [TEST] Sanguine Halloween Showcase (closed) ranks #12,904, inside the top 58% of all ranked servers.

Settings

Which settings and rules are confirmed on [TEST] Sanguine Halloween Showcase (closed)?

Nothing in [TEST] Sanguine Halloween Showcase (closed)'s name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. On: VAC, Valve's anti-cheat.

What map is [TEST] Sanguine Halloween Showcase (closed) on?

The map on [TEST] Sanguine Halloween Showcase (closed) is procedural, size 5,000, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.

How to Join

What is the way to join [TEST] Sanguine Halloween Showcase (closed)?

Open the console in Rust with F1 after starting the game, then type client.connect 148.72.141.118:28090. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,^z,^y,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp20
Max players Capacity: 20 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.