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ATIS RTRC INFO Z SRV11,762online PAX65,727playing OCC3,483with players WIPED 3H193
MODModded traffic
Callsign

CNV15318=

Convergence | Outpost |Vanilla+|QoL|Events|Monthly

Online EU 148.251.138.115:28115 checked 11m ago

quad monthly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,318top 69% · #2558 in EU
Last wipe22d agomonthly schedule
Next wipe7d 6hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU, and #620 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h.

The force wipe · high confidence

usual gap5.3 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 6hThu 5 Nov, 19:00 UTCFW
  2. 35d 6hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 7 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 01:50 UTC22d ago 1 – running 1
Thu 1 Oct, 18:20 UTC FW27d ago 1 halved by day 1 5.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 0/100
  2. 02COM
    Callsign TDR046EU · quad · monthly · 130 on average [EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP Wipes
    Players 89/250
  3. 03COM
    Callsign VTN001EU · quad · monthly · 85 on average [TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar için
    Players 229/350
  4. 04COM
    Callsign RST015EU · quad · monthly · 9 on average RustForNoobs.com | Solo Duo Trio Quad | Monthly | EU
    Players 1/200
  5. 05MOD
    Callsign NBS041EU · quad · monthly · 3 on average Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!
    Players 1/100
  6. 06COM
    Callsign GRE081EU · quad · monthly · 1 on average [GER/EU] Sanctuary Teams (1-4)
    Players 1/50
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Convergence | Outpost |Vanilla+|QoL|Events|Monthly?

On Rust Tracker, Convergence | Outpost |Vanilla+|QoL|Events|Monthly sits in these lists: EU Rust servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly.

Which tags does Convergence | Outpost |Vanilla+|QoL|Events|Monthly carry, and what do they mean?

These tags are published by Convergence | Outpost |Vanilla+|QoL|Events|Monthly for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): Team limit: 4; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166494 (Build): Build: 166494; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on Convergence | Outpost |Vanilla+|QoL|Events|Monthly when wipe day lands?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 1.

On what schedule does Convergence | Outpost |Vanilla+|QoL|Events|Monthly wipe?

One wipe a month for Convergence | Outpost |Vanilla+|QoL|Events|Monthly: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 22 days 10 hours since this world was made. Its tags carry a monthly wipe schedule.

Server Details

Is Convergence | Outpost |Vanilla+|QoL|Events|Monthly up, and how does its uptime hold?

Convergence | Outpost |Vanilla+|QoL|Events|Monthly is up and online at this moment. The uptime it reports puts the last restart about 6 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

What Rust version is Convergence | Outpost |Vanilla+|QoL|Events|Monthly on?

Confirmed for Convergence | Outpost |Vanilla+|QoL|Events|Monthly: Rust network protocol 2634 and build 166494, Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Convergence | Outpost |Vanilla+|QoL|Events|Monthly?

Average server fps over the last 48 hours: 143, with a low of 30. Peak entity count: 147,783, covering buildings, deployables and all else in the world. Memory peaked at 4,842 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Which location is Convergence | Outpost |Vanilla+|QoL|Events|Monthly in?

In Europe, under its EU tag, is where Convergence | Outpost |Vanilla+|QoL|Events|Monthly lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 148.251.138.115:28115.

Player Count

Is Convergence | Outpost |Vanilla+|QoL|Events|Monthly busy?

Convergence | Outpost |Vanilla+|QoL|Events|Monthly is at 0 players, capacity 50. Across the past seven days, 0 players on average.

How does Convergence | Outpost |Vanilla+|QoL|Events|Monthly compare in the rankings?

Top 69% of all ranked servers and #2,558 in Europe: Convergence | Outpost |Vanilla+|QoL|Events|Monthly ranks #15,318 on player hours over the last seven days. Within the quad group it sits at #620.

Settings

Which settings and rules are confirmed on Convergence | Outpost |Vanilla+|QoL|Events|Monthly?

Nothing in Convergence | Outpost |Vanilla+|QoL|Events|Monthly's name states a gather rate. quad sets the cap: groups are limited to 4 players. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Its label is vanilla: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.

What map is Convergence | Outpost |Vanilla+|QoL|Events|Monthly on?

A procedural map of size 4,500 runs on Convergence | Outpost |Vanilla+|QoL|Events|Monthly, generated by the game from seed 1337. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Custom Map.

How to Join

How do you get onto Convergence | Outpost |Vanilla+|QoL|Events|Monthly?

To connect: start Rust, press F1, enter client.connect 148.251.138.115:28115 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://rust.convergencegaming.net.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs166494,ts4,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Capacity: 50 slots.
ts4
Group limit Team limit: 4.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166494
Build Build: 166494.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.