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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H83
MODModded traffic
Callsign

DTH3974=

[EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop

Online 147.93.162.142:28415 checked 1h ago

monthly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average1peak 5
Rank#3,974top 18%
Last wipe5h agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeakWipe
00.250.50.75119:0004:0013:0023:0008:0017:00Wiped Mon 26 Oct, 19:08 UTCWIPEWiped Tue 27 Oct, 18:47 UTCWIPEWiped Wed 28 Oct, 12:52 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608019:0004:0013:0023:0008:0017:00Wiped Mon 26 Oct, 19:08 UTCWIPEWiped Tue 27 Oct, 18:47 UTCWIPEWiped Wed 28 Oct, 12:52 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct24 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.

The force wipe · high confidence

usual gap1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 21 OctSat 10 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 12:52 UTC5h ago – – running 0
Tue 27 Oct, 18:47 UTC23h ago – – – 1
Mon 26 Oct, 19:08 UTC1d ago – – – 1
Wed 21 Oct, 19:09 UTC6d ago 5 halved by day 2 5 days 0
Sat 10 Oct, 12:35 UTC18d ago 2 held half 11.3 days 1
Fri 9 Oct, 20:14 UTC18d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  3. 03MOD
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  4. 04MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

EU Rust servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop. These filters surface it on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

What do the tags mean that [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop is listed under?

The game's server browser reads these tags from [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop when wipe day lands?

The average peak across recent wipes: 3 players. 23 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The fall below half came by day 2 where it did not hold.

Which wipe times are confirmed for [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

One wipe a month for [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 5 hours. Tags list a monthly wipe schedule.

Server Details

What is the uptime on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, and is it online?

Right now [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop is online. By its own uptime figure, the last restart was roughly 3 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. Rust Tracker logged it first on 9 October 2026.

Which Rust version is confirmed on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

Rust network protocol 2635 and build 168909 is the build on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

How smoothly does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop run?

Average server fps over the last 48 hours: 57, with a low of 2. Maximum entities carried: 100,543, from buildings and deployables to everything else. Memory peaked at 3,659 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop sit?

No region tag from [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop, but the name points to Europe. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 147.93.162.142:28415.

Player Count

Is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop busy?

Slots 50; players on board 0: that is [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop now. Over seven days: average 1, peak 5 players. Busiest window in 48 hours: 20:00 UTC, 1 players on average.

What rank does [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop carry among Rust servers?

On player hours over seven days, [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop ranks #3,974, inside the top 18% of all ranked servers.

Settings

Which settings and rules are confirmed on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

Nothing in [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

Which map is confirmed for [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

Generated by the game from seed 932265098, the procedural map on [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop measures 4,000. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

What is the way to join [EU/NL] DeathBattalion | Vanilla | Friendly | Lowpop?

To connect: start Rust, press F1, enter client.connect 147.93.162.142:28415 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.