SHR15317
Shark's World
Offline 147.93.160.205:28415 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h.
The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 35d 10hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 08:33 UTC13d ago | 2 | – | running | 3 |
| Tue 13 Oct, 13:51 UTC15d ago | 3 | – | 1.8 days | 1 |
| Tue 13 Oct, 07:47 UTC16d ago | 3 | – | 0.3 days | 0 |
| Thu 1 Oct, 22:15 UTC FW27d ago | 0 | – | 11.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 47/700
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02MODPlayers 19/1000
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03MODPlayers 179/700
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04MODPlayers 71/1000
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05MODPlayers 11/1000
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06MODPlayers 148/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Shark's World?
These Rust Tracker lists carry Shark's World: Modded servers, tracked live. It comes up under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How should you read the tags on Shark's World?
Listed for the server browser to read, Shark's World publishes these tags: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on Shark's World when wipe day lands?
At their busiest, recent wipes averaged 3 players. 1 hours after the latest wipe, the crowd peaked.
On what schedule does Shark's World wipe?
The only wipe at Shark's World is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 13 days 23 hours since this world was made. Tags list a monthly wipe schedule.
Location and Status
Is Shark's World up, and how does its uptime hold?
Tracking shows Shark's World offline as of now, last seen 11 days ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 13 September 2026.
Which Rust build is Shark's World running?
Confirmed for Shark's World: Rust network protocol 2634 and build 167781, Windows. The same protocol is required to join, and Steam updates it for you.
Where does Shark's World sit?
No region is published by Shark's World. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 147.93.160.205:28415.
Population
Is Shark's World busy?
Offline now for Shark's World, last seen 11 days ago.
What rank does Shark's World carry among Rust servers?
On player hours over seven days, Shark's World ranks #15,317, inside the top 70% of all ranked servers.
Settings
Which settings and rules are confirmed on Shark's World?
No gather rate appears in Shark's World's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. On: VAC, Valve's anti-cheat.
Which map is loaded on Shark's World?
Generated by the game from seed 2147483647, the procedural map on Shark's World measures 2,000. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
How do you get onto Shark's World?
To connect: start Rust, press F1, enter client.connect 147.93.160.205:28415 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,^m,^v,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.