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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,855online PAX81,723playing OCC3,800with players WIPED 3H365
COMCommunity traffic
Callsign

MCR15344=

Micro Wasteland COMING SOON

Online 147.189.168.112:27191 checked 10m ago

Clearance · join
Players now 0/ 24 0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123410:0011:0012:0013:00

Hourly average and peak, UTC.

Server performance

02040608010:0011:0012:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Fri 2 OctSun 27 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:20 UTC27d ago 1 – running 0
Sun 27 Sep, 19:47 UTC31d ago 1 held half 4.3 days 1
Wed 16 Sep, 20:59 UTC42d ago 1 halved by day 2 10.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 509/575
  2. 02COM
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    Players 443/475
  3. 03COM
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    Players 0/250
  4. 04COM
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    Players 65/100
  5. 05COM
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  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Micro Wasteland COMING SOON?

On Rust Tracker, Micro Wasteland COMING SOON sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that Micro Wasteland COMING SOON is listed under?

The game's server browser reads these tags from Micro Wasteland COMING SOON: gmrust (Game mode): Survival as standard Rust plays; mp24 (Max players): Capacity: 24 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs166569 (Build): The game build is 166569; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on Micro Wasteland COMING SOON when wipe day lands?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. The fall below half came by day 2 where it did not hold.

On what schedule does Micro Wasteland COMING SOON wipe?

Irregular wipe times at Micro Wasteland COMING SOON: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 27 days 12 hours.

Server Details

What is the uptime on Micro Wasteland COMING SOON, and is it online?

Tracking shows Micro Wasteland COMING SOON online as of now. By its own uptime figure, the last restart was roughly 2 hours ago. 11% uptime over the last 7 full days, with 19 of 168 hours up. The first sighting by Rust Tracker was 16 September 2026.

Which Rust build is Micro Wasteland COMING SOON running?

Confirmed for Micro Wasteland COMING SOON: Rust network protocol 2634 and build 166569, Linux. To join, your game must be on the same protocol; Steam handles the update.

What is performance like on Micro Wasteland COMING SOON?

Server fps held an average of 60 across the last 48 hours, never below 60. Peak entity count: 26,729, covering buildings, deployables and all else in the world. Peak memory use: 899 MB. A climbing entity count and low fps are what register as lag for players.

Which location is Micro Wasteland COMING SOON in?

No region is published by Micro Wasteland COMING SOON. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 147.189.168.112:27191.

Population

How many players are on Micro Wasteland COMING SOON right now?

Slots 24; players on board 0: that is Micro Wasteland COMING SOON now. The last seven days put it at 0 players on average.

What rank does Micro Wasteland COMING SOON carry among Rust servers?

Seven-day player hours put Micro Wasteland COMING SOON at #15,344, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Micro Wasteland COMING SOON?

Nothing in Micro Wasteland COMING SOON's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on Micro Wasteland COMING SOON?

A procedural map of size 2,000 runs on Micro Wasteland COMING SOON, generated by the game from seed 484554513. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

How to Join

How do you get onto Micro Wasteland COMING SOON?

To connect: start Rust, press F1, enter client.connect 147.189.168.112:27191 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp24,ptrak,$r?,v2634,gmrust,cs166569,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp24
Max players Capacity: 24 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol Join only if your game is on protocol 2634.
cs166569
Build The game build is 166569.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.