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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,874online PAX88,657playing OCC4,001with players WIPED 3H163
COMCommunity traffic
Callsign

SLR15842

Solar Local Test

Offline 146.115.131.73:28025 checked 18d ago

Clearance · join
Players now 0/ 1 0% full
7-day average0peak –
Rank#15,842top 72%
Last wipe18d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct10 Oct11 Oct13 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 22:52 UTC18d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 780/825
  2. 02COM
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    Players 47/250
  3. 03COM
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    Players 124/250
  4. 04COM
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    Players 412/500
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 280 on average Rustoria.co - EU East Medium
    Players 247/300
  6. 06COM
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    Players 190/300
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Solar Local Test appear in Rust Tracker lists and filters?

On Rust Tracker, Solar Local Test sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that Solar Local Test is listed under?

These tags are published by Solar Local Test for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on Solar Local Test when wipe day lands?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 1 hours after it.

Which wipe times are confirmed for Solar Local Test?

The record holds too few of Solar Local Test's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 18 days 21 hours.

Server Details

How reliable is Solar Local Test, and is it online now?

Tracking shows Solar Local Test offline as of now, last seen 18 days 17 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 8 October 2026.

What Rust version is Solar Local Test on?

Rust network protocol 2634 and build 167231 on Windows is what Solar Local Test runs. Steam updates it for you; your game must share the protocol to join.

Where does Solar Local Test sit?

No region is published by Solar Local Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 146.115.131.73:28025.

Population

What is the player count on Solar Local Test?

Offline now for Solar Local Test, last seen 18 days 17 hours ago.

How does Solar Local Test compare in the rankings?

On player hours over seven days, Solar Local Test ranks #15,842, inside the top 72% of all ranked servers.

Settings

Which settings and rules are confirmed on Solar Local Test?

The name of Solar Local Test carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. A community server: the server browser lists it under Community. Off: VAC, Valve's anti-cheat.

Which map is loaded on Solar Local Test?

A procedural map runs on Solar Local Test, generated by the game.

How to Join

Which steps join Solar Local Test?

Open the console in Rust with F1 after starting the game, then type client.connect 146.115.131.73:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp1
Max players Capacity: 1 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.