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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,880online PAX96,316playing OCC4,103with players WIPED 3H158
COMCommunity traffic
Callsign

CRS12321=

4Netplayers Cursed Lands

Online 146.0.44.41:28015 checked 12m ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak 2
Rank#12,321top 56%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k13 Oct16 Oct19 Oct21 Oct24 Oct27 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 13:01 UTC11d ago 3 – running 0
Thu 15 Oct, 19:21 UTC11d ago 3 – 0.7 days 0
Tue 13 Oct, 16:07 UTC14d ago 3 halved by day 1 2.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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  3. 03COM
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    Players 126/250
  4. 04COM
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  5. 05COM
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    Players 316/350
  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show 4Netplayers Cursed Lands?

On Rust Tracker, 4Netplayers Cursed Lands sits in these lists: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on 4Netplayers Cursed Lands?

The game's server browser reads these tags from 4Netplayers Cursed Lands: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on 4Netplayers Cursed Lands on wipe day?

The average peak across recent wipes: 3 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 1 where it did not hold.

On what schedule does 4Netplayers Cursed Lands wipe?

Irregular wipe times at 4Netplayers Cursed Lands: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 11 days 5 hours since this world was made.

Server Details

What is the uptime on 4Netplayers Cursed Lands, and is it online?

4Netplayers Cursed Lands is up and online at this moment. The uptime it reports puts the last restart about 11 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 13 October 2026.

Which Rust build is 4Netplayers Cursed Lands running?

Confirmed for 4Netplayers Cursed Lands: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does 4Netplayers Cursed Lands run?

Average server fps over the last 48 hours: 30, with a low of 30. Maximum entities carried: 29,706, from buildings and deployables to everything else. It drew as much as 2,033 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is 4Netplayers Cursed Lands in?

No region is published by 4Netplayers Cursed Lands. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 146.0.44.41:28015.

Player Count

How many players are on 4Netplayers Cursed Lands right now?

Tracking 4Netplayers Cursed Lands: 0 of 10 slots filled. Seven-day average 0 players; peak 2.

What rank does 4Netplayers Cursed Lands carry among Rust servers?

On player hours over seven days, 4Netplayers Cursed Lands ranks #12,321, inside the top 56% of all ranked servers.

Settings

Which settings and rules are confirmed on 4Netplayers Cursed Lands?

The name of 4Netplayers Cursed Lands carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.

What map is 4Netplayers Cursed Lands on?

Generated by the game from seed 2147483647, the procedural map on 4Netplayers Cursed Lands measures 2,500. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

What is the way to join 4Netplayers Cursed Lands?

Open the console in Rust with F1 after starting the game, then type client.connect 146.0.44.41:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players 10 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.