TST15443
test
Offline 145.224.74.5:20000 checked 36d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 433/400
-
02COMPlayers 340/350
-
03COMPlayers 37/250
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04COMPlayers 31/250
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05COMPlayers 48/100
-
06COMPlayers 145/200
Quick answers
From the figures on this page.
Tags
Where does test appear in Rust Tracker lists and filters?
Community servers, no tags — the Rust Tracker lists that include test. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags mean that test is listed under?
The game's server browser reads these tags from test: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
When does test wipe?
The record holds too few of test's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 47 days 20 hours since this world was made.
Location and Status
Is test up, and how does its uptime hold?
Offline: test confirmed offline, last seen 36 days 16 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 22 September 2026.
What Rust version is test on?
Confirmed for test: Rust network protocol 2633 and build 165217, Windows. To join, your game must be on the same protocol; Steam handles the update.
What location is test hosted in?
No region is published by test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 145.224.74.5:20000.
Population
What is the player count on test?
Offline now for test, last seen 36 days 16 hours ago.
How does test compare in the rankings?
Seven-day player hours put test at #15,443, within the top 67% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on test?
No gather rate appears in test's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Community, as a community server. VAC is off, Valve's anti-cheat.
Which map is confirmed for test?
Generated by the game: the procedural map on test.
How to Join
What is the way to join test?
To connect: start Rust, press F1, enter client.connect 145.224.74.5:20000 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.