TST15842
Testserver-Local
Offline 145.224.73.164:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 16/700
-
02MODPlayers 50/700
-
03MODPlayers 7/1000
-
04MODPlayers 42/1000
-
05MODPlayers 80/1000
-
06MODPlayers 151/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Testserver-Local?
On Rust Tracker, Testserver-Local sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Testserver-Local?
These tags are published by Testserver-Local for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
On what schedule does Testserver-Local wipe?
Estimated from the force wipe: the next wipe at Testserver-Local. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 20 days 1 hours since this world was made. Its tags carry a monthly wipe schedule.
Location and Status
Is Testserver-Local up, and how does its uptime hold?
Tracking shows Testserver-Local offline as of now, last seen 20 days ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 9 October 2026.
What Rust version is Testserver-Local on?
Confirmed for Testserver-Local: Rust network protocol 2634 and build 167398, Windows. To join, your game must be on the same protocol; Steam handles the update.
What location is Testserver-Local hosted in?
No region is published by Testserver-Local. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 145.224.73.164:28015.
Population
How many players are on Testserver-Local right now?
Offline now for Testserver-Local, last seen 20 days ago.
What rank does Testserver-Local carry among Rust servers?
Top 72% of all ranked servers, and #15,842 on seven-day player hours: Testserver-Local.
Map and Rules
Which settings and rules are confirmed on Testserver-Local?
No gather rate appears in Testserver-Local's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
What map is Testserver-Local on?
A procedural map runs on Testserver-Local, generated by the game.
Connect
What is the way to join Testserver-Local?
To connect: start Rust, press F1, enter client.connect 145.224.73.164:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2634,^m,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla
mp100
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.