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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,830online PAX74,645playing OCC3,703with players WIPED 3H224
MODModded traffic
Callsign

RST15326=

RUSTVILLE

Online 144.48.106.186:28025 checked 11m ago

moddedcarbonpve
Clearance · join
Players now 0/ 30 0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe80d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

025507510014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BRT016NA · no group limit · biweekly · 253 on average [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 132/2000
  2. 02MOD
    Callsign BRT016EU · no group limit · biweekly · 243 on average [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 224/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 107 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 32/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 58 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 95/200
  5. 05MOD
    Callsign RLC015groups of 30+ · monthly · 54 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
    Players 28/300
  6. 06MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 50 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 56/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show RUSTVILLE?

On Rust Tracker, RUSTVILLE sits in these lists: PvE servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the tags mean that RUSTVILLE is listed under?

Listed for the server browser to read, RUSTVILLE publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): Capacity: 30 slots; ts8 (Group limit): Default team size: 8; v2632 (Protocol): Join only if your game is on protocol 2632; cs161125 (Build): This server runs game build 161125; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

On what schedule does RUSTVILLE wipe?

The record holds too few of RUSTVILLE's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 80 days 16 hours since this world was made.

Server Details

What is the uptime on RUSTVILLE, and is it online?

Tracking shows RUSTVILLE online as of now. About 12 days 8 hours ago it restarted last, based on reported uptime. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is RUSTVILLE running?

Rust network protocol 2632 and build 161125 is the build on RUSTVILLE; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

What is performance like on RUSTVILLE?

For the last 48 hours it averaged 87 server fps; the floor was 64. Maximum entities carried: 68,758, from buildings and deployables to everything else. It drew as much as 4,825 MB of memory. Players feel lag when fps drops and the entity count climbs.

What location is RUSTVILLE hosted in?

Region: none published by RUSTVILLE. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 144.48.106.186:28025.

Population

What is the player count on RUSTVILLE?

Tracking RUSTVILLE: 0 of 30 slots filled. Across the past seven days, 0 players on average.

What rank does RUSTVILLE carry among Rust servers?

On player hours over seven days, RUSTVILLE ranks #15,326, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on RUSTVILLE?

Nothing in RUSTVILLE's name states a gather rate. 8 players per group is the game's default, and the cap holds. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.

What map is RUSTVILLE on?

A procedural map of size 3,500 runs on RUSTVILLE, generated by the game from seed 3565643471. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join RUSTVILLE?

Open the console in Rust with F1 after starting the game, then type client.connect 144.48.106.186:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2632,^z,^y,^p,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp30
Max players Capacity: 30 slots.
ts8
Group limit Default team size: 8.
v2632
Protocol Join only if your game is on protocol 2632.
cs161125
Build This server runs game build 161125.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.