TST14551
TEST
Offline 144.31.103.201:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 9/200
-
02COMPlayers 1/400
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03COMPlayers 3/75
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04COMPlayers 1/100
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05COMPlayers 5/400
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06COMPlayers 3/150
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry TEST?
Community servers, no tags — the Rust Tracker lists that include TEST. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
How should you read the tags on TEST?
The game's server browser reads these tags from TEST: gmhardcore (Game mode): Ruleset: hardcore, which is harsher; mp10 (Max players): 10 slots on this server; ts0 (Group limit): No teams — the setting is off; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
On what schedule does TEST wipe?
TEST's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 27 days since this world was made.
Server Details
What is the uptime on TEST, and is it online?
Offline now, TEST was last seen 20 days 21 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 8 October 2026.
What Rust version is TEST on?
Rust network protocol 2634 and build 166494 is the build on TEST; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
Which location is TEST in?
Region: none published by TEST. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 144.31.103.201:28015.
Player Count
What is the player count on TEST?
Last seen 20 days 21 hours ago; TEST is offline at present.
How does TEST compare in the rankings?
Top 66% of all ranked servers, and #14,551 on seven-day player hours: TEST.
Map and Rules
Which settings and rules are confirmed on TEST?
No gather rate appears in TEST's name. The group limit is not published. hardcore is the game mode, Facepunch's most punishing mode. Raiding and PvP are permitted between players. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.
What map is TEST on?
A procedural map runs on TEST, generated by the game.
How to Join
Which steps join TEST?
To connect: start Rust, press F1, enter client.connect 144.31.103.201:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0
Game
gmhardcore
mp10
ts0
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.