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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Q SRV11,632online PAX42,162playing OCC3,029with players WIPED 3H90
MODModded traffic
Callsign

KNS4387=

KYNS | PvE | Vanilla+

Online 144.31.0.14:28015 checked 12m ago

monthly wipes vanillamoddedoxidepve
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 5
Rank#4,387top 20%
Last wipe5d agomonthly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.511.5209:0018:0003:0011:0021:0006:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.

The force wipe · high confidence

wipe-day peak5players, last three wipes

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 09:54 UTC5d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RLC015groups of 30+ · monthly · 54 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
    Players 24/300
  2. 02MOD
    Callsign RST013NA · groups of 8+ · monthly · 50 on average [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
    Players 29/200
  3. 03MOD
    Callsign RST014NA · groups of 8+ · monthly · 38 on average [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
    Players 27/200
  4. 04MOD
    Callsign PVE015EA · groups of 8+ · monthly · 35 on average [坚果PVE]原倍养老/打怪升级/合成强化/召唤副本
    Players 37/100
  5. 05MOD
    Callsign CLS210EU · groups of 8+ · monthly · 34 on average 1[PvE]Тульский|Русский|Classic+Ивенты
    Players 27/200
  6. 06MOD
    Callsign ZMB017NA · groups of 14+ · monthly · 34 on average Zombie Land PVE Monthly | Raids | Skills | Custom Maps
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show KYNS | PvE | Vanilla+?

PvE servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include KYNS | PvE | Vanilla+. These filters surface it on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How should you read the tags on KYNS | PvE | Vanilla+?

Listed for the server browser to read, KYNS | PvE | Vanilla+ publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on KYNS | PvE | Vanilla+ on wipe day?

At their busiest, recent wipes averaged 5 players. 5 hours after the latest wipe, the crowd peaked.

When does KYNS | PvE | Vanilla+ wipe?

Once a month is the wipe rate at KYNS | PvE | Vanilla+, on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 5 days 22 hours since this world was made. Tags list a monthly wipe schedule.

Server Details

Is KYNS | PvE | Vanilla+ up, and how does its uptime hold?

Right now KYNS | PvE | Vanilla+ is online. About 1 hours ago it restarted last, based on reported uptime. 135 of 144 hours up over the last 6 full days: 94% uptime. Rust Tracker logged it first on 22 October 2026.

Which Rust build is KYNS | PvE | Vanilla+ running?

Rust network protocol 2635 and build 168909 on Linux is what KYNS | PvE | Vanilla+ runs. The same protocol is required to join, and Steam updates it for you.

How smoothly does KYNS | PvE | Vanilla+ run?

For the last 48 hours it averaged 62 server fps; the floor was 24. Maximum entities carried: 102,516, from buildings and deployables to everything else. It drew as much as 4,252 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is KYNS | PvE | Vanilla+ in?

No region is published by KYNS | PvE | Vanilla+. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 144.31.0.14:28015.

Population

What is the player count on KYNS | PvE | Vanilla+?

KYNS | PvE | Vanilla+ is at 0 players, capacity 100. Over seven days: average 0, peak 5 players. Busiest window in 48 hours: 14:00 UTC, 2 players on average.

What rank does KYNS | PvE | Vanilla+ carry among Rust servers?

Top 20% of all ranked servers, and #4,387 on seven-day player hours: KYNS | PvE | Vanilla+.

Map and Rules

Which settings and rules are confirmed on KYNS | PvE | Vanilla+?

No gather rate appears in KYNS | PvE | Vanilla+'s name. The game's default applies: groups can have up to 8 players. pve is the game mode, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. Vanilla is its own label: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.

Which map is loaded on KYNS | PvE | Vanilla+?

The map on KYNS | PvE | Vanilla+ is procedural, size 4,250, seed 1583848389, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

Which steps join KYNS | PvE | Vanilla+?

To connect: start Rust, press F1, enter client.connect 144.31.0.14:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://discord.com/invite/2p6BTg5Hn.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^v,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.