DVL15318=
Devil-Is-King
Online 144.126.149.74:28600 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h.
The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 09:30 UTC21d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 80/700
-
02MODPlayers 22/1000
-
03MODPlayers 259/700
-
04MODPlayers 109/1000
-
05MODPlayers 16/1000
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06MODPlayers 360/1000
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Devil-Is-King?
Modded servers, tracked live — the Rust Tracker lists that include Devil-Is-King. These filters surface it on the server list: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the tags mean that Devil-Is-King is listed under?
These tags are published by Devil-Is-King for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^q (Premium): Join only if you have Rust's premium status; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What happens on Devil-Is-King on wipe day?
Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 0 hours after it.
On what schedule does Devil-Is-King wipe?
The only wipe at Devil-Is-King is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 21 days 3 hours since this world was made. A monthly wipe schedule is published in its tags.
Location and Status
How reliable is Devil-Is-King, and is it online now?
Tracking shows Devil-Is-King online as of now. By its own uptime figure, the last restart was roughly 20 days 1 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is Devil-Is-King running?
Confirmed for Devil-Is-King: Rust network protocol 2634 and build 167398, Windows. To join, your game must be on the same protocol; Steam handles the update.
Is Devil-Is-King holding performance?
Average server fps over the last 48 hours: 56, with a low of 52. Peak entity count: 47,291, covering buildings, deployables and all else in the world. Memory peaked at 4,386 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Where does Devil-Is-King sit?
No region is published by Devil-Is-King. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 144.126.149.74:28600.
Player Count
What is the player count on Devil-Is-King?
Devil-Is-King is at 0 players, capacity 50. Seven-day average for this server: 0 players.
How does Devil-Is-King compare in the rankings?
On player hours over seven days, Devil-Is-King ranks #15,318, inside the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on Devil-Is-King?
No gather rate appears in Devil-Is-King's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. Its label is vanilla: as Facepunch ships it: rates, kits and rules are unchanged. Join only if you have Rust's premium status. On: VAC, Valve's anti-cheat.
What map is Devil-Is-King on?
A procedural map of size 2,000 runs on Devil-Is-King, generated by the game from seed 69676967. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
What is the way to join Devil-Is-King?
Open the console in Rust with F1 after starting the game, then type client.connect 144.126.149.74:28600. Alternatively, Launch Rust here opens Rust via Steam and connects you. Join only if you have Rust's premium status.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,^m,^v,gmvanilla,cs167398,^q,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2634
cs167398
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^q
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.