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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,694online PAX52,148playing OCC3,104with players WIPED 3H109
COMCommunity traffic
Callsign

GMA15848

Game Mash passthrough (local)

Offline 143.105.203.122:28015 checked 21d ago

Clearance · join
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,848top 72%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 61/250
  2. 02COM
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    Players 101/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 284 on average Rusty Moose |EU Main|
    Players 291/350
  4. 04COM
    Callsign RST018EU · groups of 16+ · weekly · 277 on average Rustafied.com - EU Friday
    Players 16/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 266 on average Rustoria.co - EU Main
    Players 369/450
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 253 on average Rustoria.co - EU East Medium
    Players 282/325
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Game Mash passthrough (local)?

On Rust Tracker, Game Mash passthrough (local) sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that Game Mash passthrough (local) is listed under?

These tags are published by Game Mash passthrough (local) for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp4 (Max players): 4 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

When does Game Mash passthrough (local) wipe?

Too few wipes on record for Game Mash passthrough (local) to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 21 days 10 hours.

Location and Status

Is Game Mash passthrough (local) up, and how does its uptime hold?

Tracking shows Game Mash passthrough (local) offline as of now, last seen 21 days 10 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 8 October 2026.

What Rust version is Game Mash passthrough (local) on?

Rust network protocol 2634 and build 167058 on Windows is what Game Mash passthrough (local) runs. Steam updates it for you; your game must share the protocol to join.

Where does Game Mash passthrough (local) sit?

No region is published by Game Mash passthrough (local). Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 143.105.203.122:28015.

Population

What is the player count on Game Mash passthrough (local)?

Last seen 21 days 10 hours ago; Game Mash passthrough (local) is offline at present.

Where does Game Mash passthrough (local) sit in the server rankings?

Top 72% of all ranked servers, and #15,848 on seven-day player hours: Game Mash passthrough (local).

Settings

Which settings and rules are confirmed on Game Mash passthrough (local)?

Nothing in Game Mash passthrough (local)'s name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. Off: VAC, Valve's anti-cheat.

How to Join

Which steps join Game Mash passthrough (local)?

To connect: start Rust, press F1, enter client.connect 143.105.203.122:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167058,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp4
Max players 4 slots on this server.
ts8
Group limit Default team size: 8.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.