NTO16685
RUST: NOT FRIENDLY - Local Development
Offline 143.105.151.63:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 174/2000
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02MODPlayers 94/2000
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03MODPlayers 57/200
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04MODPlayers 57/200
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05MODPlayers 34/300
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06MODPlayers 24/100
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry RUST: NOT FRIENDLY - Local Development?
These Rust Tracker lists carry RUST: NOT FRIENDLY - Local Development: PvE servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on RUST: NOT FRIENDLY - Local Development?
Listed for the server browser to read, RUST: NOT FRIENDLY - Local Development publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^p (PvE): PvE: the world threatens you, not other players; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
On what schedule does RUST: NOT FRIENDLY - Local Development wipe?
The record holds too few of RUST: NOT FRIENDLY - Local Development's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 28 days 6 hours since this world was made.
Server Details
What is the uptime on RUST: NOT FRIENDLY - Local Development, and is it online?
Offline now, RUST: NOT FRIENDLY - Local Development was last seen 28 days 5 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 1 October 2026.
Which Rust build is RUST: NOT FRIENDLY - Local Development running?
Rust network protocol 2633 and build 165217 on Windows is what RUST: NOT FRIENDLY - Local Development runs. The same protocol is required to join, and Steam updates it for you.
Which location is RUST: NOT FRIENDLY - Local Development in?
Region: none published by RUST: NOT FRIENDLY - Local Development. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 143.105.151.63:28015.
Player Count
How many players are on RUST: NOT FRIENDLY - Local Development right now?
Offline now for RUST: NOT FRIENDLY - Local Development, last seen 28 days 5 hours ago.
What rank does RUST: NOT FRIENDLY - Local Development carry among Rust servers?
On player hours over seven days, RUST: NOT FRIENDLY - Local Development ranks #16,685, inside the top 70% of all ranked servers.
Settings
Which settings and rules are confirmed on RUST: NOT FRIENDLY - Local Development?
The name of RUST: NOT FRIENDLY - Local Development carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs pve, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. On: VAC, Valve's anti-cheat.
Which map is loaded on RUST: NOT FRIENDLY - Local Development?
Procedural map on RUST: NOT FRIENDLY - Local Development, made by the game.
How to Join
How do you get onto RUST: NOT FRIENDLY - Local Development?
To connect: start Rust, press F1, enter client.connect 143.105.151.63:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp4,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs165217,ts8
Game
gmrust
mp4
ts8
v2633
cs165217
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.