TST15258
test
Offline 142.170.178.68:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 394/500
-
02COMPlayers 234/300
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03COMPlayers 43/250
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04COMPlayers 30/250
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05COMPlayers 68/100
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06COMPlayers 81/200
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show test?
Community servers, no tags — the Rust Tracker lists that include test. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags does test carry, and what do they mean?
These tags are published by test for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
When does test wipe?
The record holds too few of test's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 49 days 5 hours.
Location and Status
What is the uptime on test, and is it online?
Offline: test confirmed offline, last seen 27 days 5 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 1 October 2026.
What Rust version is test on?
Rust network protocol 2633 and build 165217 is the build on test; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
Which location is test in?
No region is published by test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 142.170.178.68:28015.
Population
Is test busy?
Offline now for test, last seen 27 days 5 hours ago.
Where does test sit in the server rankings?
On player hours over seven days, test ranks #15,258, inside the top 65% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on test?
The name of test carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.
How to Join
What is the way to join test?
To connect: start Rust, press F1, enter client.connect 142.170.178.68:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.