NET15366
4Netplayers Rust Server
Offline 141.94.74.199:21000 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 19:53 UTC23d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 1/50
-
02COMPlayers 12/400
-
03COMPlayers 15/400
-
04MODPlayers 1/120
-
05MODPlayers 1/120
-
06COMPlayers 2/100
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry 4Netplayers Rust Server?
Modded servers, tracked live and Primitive servers, tracked — the Rust Tracker lists that include 4Netplayers Rust Server. It comes up under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on 4Netplayers Rust Server?
Listed for the server browser to read, 4Netplayers Rust Server publishes these tags: gmprimitive (Game mode): Bows, spears and melee only; no guns in primitive; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167231 (Build): Build: 167231; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on 4Netplayers Rust Server when wipe day lands?
The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.
When does 4Netplayers Rust Server wipe?
4Netplayers Rust Server's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 23 days 13 hours.
Server Details
What is the uptime on 4Netplayers Rust Server, and is it online?
Offline now, 4Netplayers Rust Server was last seen 15 days 22 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 3 October 2026.
Which Rust version is confirmed on 4Netplayers Rust Server?
Rust network protocol 2634 and build 167231 on Linux is what 4Netplayers Rust Server runs. Steam updates it for you; your game must share the protocol to join.
Which location is 4Netplayers Rust Server in?
No region is published by 4Netplayers Rust Server. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 141.94.74.199:21000.
Player Count
How many players are on 4Netplayers Rust Server right now?
Last seen 15 days 22 hours ago; 4Netplayers Rust Server is offline at present.
How does 4Netplayers Rust Server compare in the rankings?
On player hours over seven days, 4Netplayers Rust Server ranks #15,366, inside the top 71% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs primitive, bows, spears and melee, with no guns. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for 4Netplayers Rust Server?
Generated by the game from seed 20261003, the procedural map on 4Netplayers Rust Server measures 3,072. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
How do you get onto 4Netplayers Rust Server?
To connect: start Rust, press F1, enter client.connect 141.94.74.199:21000 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167231,ts8,^o^z
Game
gmprimitive
mp10
ts8
v2634
cs167231
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.