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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,603online PAX33,127playing OCC2,841with players WIPED 3H64
COMCommunity traffic
Callsign

LFC15423

Rust lifecycle test

Offline 141.94.64.178:48015 checked 2d ago

Clearance · join
Players now 0/ 8 0% full
7-day average0peak –
Rank#15,423top 69%
Last wipe2d agono schedule published
Next wipe4d 22hMon 2 Nov, 04:09 UTC
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Monday 2 November, 04:09 UTC, in 4d 22h.

Every Monday at 04:09 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 4d 22hMon 2 Nov, 04:09 UTC
  2. 8d 13hThu 5 Nov, 19:00 UTCFW
  3. 11d 22hMon 9 Nov, 04:09 UTC
  4. 18d 22hMon 16 Nov, 04:09 UTC
  5. 25d 22hMon 23 Nov, 04:09 UTC
  6. 32d 22hMon 30 Nov, 04:09 UTC
  7. 36d 13hThu 3 Dec, 19:00 UTCFW
  8. 39d 22hMon 7 Dec, 04:09 UTC

The first 48 hours of its last wipes

Mon 19 OctMon 12 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:09 UTC2d ago – – running 0
Mon 19 Oct, 04:08 UTC9d ago 0 – 7 days 0
Mon 12 Oct, 04:13 UTC16d ago 0 – 7 days 0
Mon 5 Oct, 04:08 UTC23d ago 0 – 7 days 0
Mon 28 Sep, 04:10 UTC30d ago 0 – 7 days 0
Mon 21 Sep, 04:05 UTC37d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  5. 05COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Rust lifecycle test appear in Rust Tracker lists and filters?

On Rust Tracker, Rust lifecycle test sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the tags mean that Rust lifecycle test is listed under?

The game's server browser reads these tags from Rust lifecycle test: gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): 8 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on Rust lifecycle test on wipe day?

Recent wipes averaged a peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does Rust lifecycle test wipe?

At Rust lifecycle test the wipes follow a every Monday at 04:09 UTC rhythm. Monday 2 November at 04:09 UTC is when the next wipe falls due. This world has been running 2 days 1 hours.

Location and Status

What is the uptime on Rust lifecycle test, and is it online?

Tracking shows Rust lifecycle test offline as of now, last seen 2 days ago. 1 of 168 hours up over the last 7 full days: 1% uptime. The first sighting by Rust Tracker was 14 September 2026.

Which Rust build is Rust lifecycle test running?

Rust network protocol 2635 and build 168909 on Linux is what Rust lifecycle test runs. Steam updates it for you; your game must share the protocol to join.

What location is Rust lifecycle test hosted in?

Region: none published by Rust lifecycle test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 141.94.64.178:48015.

Population

How many players are on Rust lifecycle test right now?

Offline now for Rust lifecycle test, last seen 2 days ago. The last seven days put it at 0 players on average.

Where does Rust lifecycle test sit in the server rankings?

Seven-day player hours put Rust lifecycle test at #15,423, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Rust lifecycle test?

The name of Rust lifecycle test carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

What map is Rust lifecycle test on?

Generated by the game: the procedural map on Rust lifecycle test.

Connect

What is the way to join Rust lifecycle test?

Open the console in Rust with F1 after starting the game, then type client.connect 141.94.64.178:48015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp8
Max players 8 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.