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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,766online PAX66,169playing OCC3,487with players WIPED 3H192
MODModded traffic
Callsign

CRO15327

Core Community | Hub & Lobby

Offline 141.101.175.152:28015 checked 11d ago

moddedoxidepve
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,327top 70%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct20 Oct22 Oct23 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
    Callsign RLC015groups of 30+ · monthly · 54 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Core Community | Hub & Lobby?

PvE servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include Core Community | Hub & Lobby. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags does Core Community | Hub & Lobby carry, and what do they mean?

These tags are published by Core Community | Hub & Lobby for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

When does Core Community | Hub & Lobby wipe?

The record holds too few of Core Community | Hub & Lobby's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 11 days 16 hours.

Location and Status

What is the uptime on Core Community | Hub & Lobby, and is it online?

Offline now, Core Community | Hub & Lobby was last seen 11 days 10 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 17 October 2026.

What Rust version is Core Community | Hub & Lobby on?

Rust network protocol 2634 and build 167398 is the build on Core Community | Hub & Lobby; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

What location is Core Community | Hub & Lobby hosted in?

No region is published by Core Community | Hub & Lobby. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 141.101.175.152:28015.

Population

How many players are on Core Community | Hub & Lobby right now?

Offline now for Core Community | Hub & Lobby, last seen 11 days 10 hours ago.

How does Core Community | Hub & Lobby compare in the rankings?

On player hours over seven days, Core Community | Hub & Lobby ranks #15,327, inside the top 70% of all ranked servers.

Settings

Which settings and rules are confirmed on Core Community | Hub & Lobby?

No gather rate appears in Core Community | Hub & Lobby's name. The game's default applies: groups can have up to 8 players. It runs pve, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is loaded on Core Community | Hub & Lobby?

Generated by the game: the procedural map on Core Community | Hub & Lobby.

Connect

Which steps join Core Community | Hub & Lobby?

To connect: start Rust, press F1, enter client.connect 141.101.175.152:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.