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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,692online PAX45,091playing OCC3,130with players WIPED 3H101
MODModded traffic
Callsign

CRO15308

Core Community | Hub & Lobby

Offline 141.101.175.112:28015 checked 9d ago

moddedoxidepve
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,308top 70%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct21 Oct23 Oct24 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry Core Community | Hub & Lobby?

On Rust Tracker, Core Community | Hub & Lobby sits in these lists: PvE servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags does Core Community | Hub & Lobby carry, and what do they mean?

These tags are published by Core Community | Hub & Lobby for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Build: 167398; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

On what schedule does Core Community | Hub & Lobby wipe?

Too few wipes on record for Core Community | Hub & Lobby to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 11 days 4 hours.

Location and Status

How reliable is Core Community | Hub & Lobby, and is it online now?

Offline: Core Community | Hub & Lobby confirmed offline, last seen 9 days 10 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 18 October 2026.

Which Rust build is Core Community | Hub & Lobby running?

Rust network protocol 2634 and build 167398 on Windows is what Core Community | Hub & Lobby runs. To join, your game must be on the same protocol; Steam handles the update.

What location is Core Community | Hub & Lobby hosted in?

No region is published by Core Community | Hub & Lobby. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 141.101.175.112:28015.

Player Count

Is Core Community | Hub & Lobby busy?

Offline: Core Community | Hub & Lobby, last seen 9 days 10 hours ago.

How does Core Community | Hub & Lobby compare in the rankings?

Top 70% of all ranked servers, and #15,308 on seven-day player hours: Core Community | Hub & Lobby.

Settings

Which settings and rules are confirmed on Core Community | Hub & Lobby?

Nothing in Core Community | Hub & Lobby's name states a gather rate. Up to 8 players per group, the game's default. It runs pve, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on Core Community | Hub & Lobby?

Procedural map on Core Community | Hub & Lobby, made by the game.

How to Join

Which steps join Core Community | Hub & Lobby?

Open the console in Rust with F1 after starting the game, then type client.connect 141.101.175.112:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players 50 slots on this server.
ts8
Group limit Default team size: 8.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167398
Build Build: 167398.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.