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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,718online PAX59,183playing OCC3,355with players WIPED 3H176
MODModded traffic
Callsign

RST2819=

RustyJoe

Online AF 139.84.236.109:28016 checked 10m ago

monthly wipes moddedoxidepve
Clearance · join
Players now 0/ 50 0% full
7-day average1peak 9
Rank#2,819top 13% · #8 in AF
Last wipe27d agomonthly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.511.5211:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Server performance

025507510011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers, top 26% in AF. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h.

The force wipe · high confidence

wipe-day peak13players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 13, 47 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:14 UTC FW27d ago 13 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
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    Players 34/100
  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does RustyJoe appear in Rust Tracker lists and filters?

These Rust Tracker lists carry RustyJoe: PvE servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Region: Africa; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags does RustyJoe carry, and what do they mean?

Listed for the server browser to read, RustyJoe publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; AF (Africa): In the server browser it is listed under Africa. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on RustyJoe when wipe day lands?

The average peak across recent wipes: 13 players. 47 hours after the latest wipe, the crowd peaked.

When does RustyJoe wipe?

One wipe a month for RustyJoe: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 27 days 16 hours. Tags list a monthly wipe schedule.

Server Details

Is RustyJoe up, and how does its uptime hold?

Right now RustyJoe is online. By its own uptime figure, the last restart was roughly 28 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is RustyJoe running?

Rust network protocol 2635 and build 168909 on Windows is what RustyJoe runs. The same protocol is required to join, and Steam updates it for you.

What is performance like on RustyJoe?

Server fps held an average of 98 across the last 48 hours, never below 82. Maximum entities carried: 131,348, from buildings and deployables to everything else. It drew as much as 4,292 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does RustyJoe sit?

In Africa, under its AF tag, is where RustyJoe lists itself. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 139.84.236.109:28016.

Player Count

What is the player count on RustyJoe?

Tracking RustyJoe: 0 of 50 slots filled. Over seven days: average 1, peak 9 players. Peak traffic in the last 48 hours came at 21:00 UTC, averaging 2 players.

What rank does RustyJoe carry among Rust servers?

Seven-day player hours: #2,819 overall for RustyJoe, top 13% of ranked servers, #8 in Africa.

Settings

Which settings and rules are confirmed on RustyJoe?

No gather rate appears in RustyJoe's name. The game's default applies: groups can have up to 8 players. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.

Which map is confirmed for RustyJoe?

Generated by the game from seed 509418494, the procedural map on RustyJoe measures 3,700. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

What is the way to join RustyJoe?

To connect: start Rust, press F1, enter client.connect 139.84.236.109:28016 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,AF,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

AF
Africa In the server browser it is listed under Africa.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.