Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO J SRV11,691online PAX58,743playing OCC3,438with players WIPED 3H104
MODModded traffic
Callsign

BDA15399=

The BAD idea

Online 139.180.52.71:28015 checked 11m ago

moddedoxidepve
Clearance · join
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,399top 69%
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BRT016NA · no group limit · biweekly · 246 on average [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 50/2000
  2. 02MOD
    Callsign BRT016EU · no group limit · biweekly · 236 on average [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 170/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 100 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 23/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 58 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 97/200
  5. 05MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 52 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 47/100
  6. 06MOD
    Callsign RLC015groups of 30+ · monthly · 52 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
    Players 26/300
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry The BAD idea?

PvE servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include The BAD idea. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does The BAD idea carry, and what do they mean?

These tags are published by The BAD idea for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp100 (Max players): Slots: 100; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

Which wipe times are confirmed for The BAD idea?

Too few wipes on record for The BAD idea to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 43 days.

Server Details

What is the uptime on The BAD idea, and is it online?

Right now The BAD idea is online. By its own uptime figure, the last restart was roughly 8 days 14 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 15 September 2026.

Which Rust version is confirmed on The BAD idea?

Confirmed for The BAD idea: Rust network protocol 2633 and build 165217, Windows. Steam updates it for you; your game must share the protocol to join.

What is performance like on The BAD idea?

Average server fps over the last 48 hours: 91, with a low of 71. Buildings, deployables and the rest of the world took it to a maximum of 110,139 entities. It drew as much as 5,444 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is The BAD idea in?

Nothing on region from The BAD idea; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 139.180.52.71:28015.

Player Count

What is the player count on The BAD idea?

Tracking The BAD idea: 0 of 100 slots filled. Across the past seven days, 0 players on average.

What rank does The BAD idea carry among Rust servers?

Seven-day player hours put The BAD idea at #15,399, within the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on The BAD idea?

The name of The BAD idea carries no gather rate. 8 players per group is the game's default, and the cap holds. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is confirmed for The BAD idea?

The map on The BAD idea is procedural, size 4,500, seed 6738, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

What is the way to join The BAD idea?

Open the console in Rust with F1 after starting the game, then type client.connect 139.180.52.71:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp100
Max players Slots: 100.
ts8
Group limit Team limit is 8, the game default.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.