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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H0
MODModded traffic
Callsign

GLD11112=

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop

Online 138.201.250.71:28015 checked 3h ago

monthly wipes moddedoxidepve
Clearance · join
Players now 0/ 100 0% full
7-day average0peak 2
Rank#11,112top 50%
Last wipe26d agomonthly schedule
Next wipe7d 22hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

02040608021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h.

The force wipe · high confidence

usual gap3.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. 7d 22hThu 5 Nov, 19:00 UTCFW
  2. 35d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:26 UTC FW26d ago 3 – running 0
Mon 28 Sep, 13:57 UTC30d ago 1 held half 3.3 days 0
Sat 26 Sep, 22:33 UTC31d ago 1 – 1.6 days 0
Fri 18 Sep, 15:41 UTC40d ago 1 halved by day 2 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  4. 04MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

On Rust Tracker, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop sits in these lists: PvE servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop carry, and what do they mean?

The game's server browser reads these tags from [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): Slots: 100; ts20 (Group limit): Teams are capped at 20; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop when wipe day lands?

At their busiest, recent wipes averaged 2 players. 46 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. In the other cases, half the peak was lost by day 2.

When does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop wipe?

The only wipe at [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 26 days 23 hours since this world was made. A monthly wipe schedule is published in its tags.

Location and Status

What is the uptime on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, and is it online?

Tracking shows [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop online as of now. About 2 days 19 hours ago it restarted last, based on reported uptime. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust build is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop running?

Rust network protocol 2635 and build 168909 is the build on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.

Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop holding performance?

Server fps held an average of 60 across the last 48 hours, never below 40. Peak entity count: 158,695, covering buildings, deployables and all else in the world. It drew as much as 6,391 MB of memory. Players feel lag when fps drops and the entity count climbs.

What location is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop hosted in?

Nothing on region from [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 138.201.250.71:28015.

Population

Is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop busy?

Tracking [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop: 0 of 100 slots filled. Seven-day average 0 players; peak 2.

What rank does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop carry among Rust servers?

Top 50% of all ranked servers, and #11,112 on seven-day player hours: [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop.

Map and Rules

Which settings and rules are confirmed on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

The name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop carries no gather rate. Up to 20 players per group. It runs pve, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

What map is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on?

Generated by the game from seed 496957, the procedural map on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop measures 5,000. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

How do you get onto [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

To connect: start Rust, press F1, enter client.connect 138.201.250.71:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts20,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp100
Max players Slots: 100.
ts20
Group limit Teams are capped at 20.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.