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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,801online PAX78,222playing OCC3,772with players WIPED 3H109
COMCommunity traffic
Callsign

CPN15323=

CPan's Staging Test Server

Online 136.53.150.18:27015 checked 11m ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctMon 28 SepFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 00:05 UTC11d ago 0 – running 0
Mon 28 Sep, 22:16 UTC29d ago 0 – 18.1 days 0
Fri 25 Sep, 02:12 UTC33d ago 0 – 3.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 588/675
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 363/525
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 299 on average Rusty Moose |EU Main|
    Players 49/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 298 on average Rustoria.co - EU Main
    Players 40/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 271 on average Rustafied.com - EU Friday
    Players 130/200
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 254 on average Rustoria.co - EU East Medium
    Players 140/300
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does CPan's Staging Test Server appear in Rust Tracker lists and filters?

Community servers, no tags — the Rust Tracker lists that include CPan's Staging Test Server. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on CPan's Staging Test Server?

These tags are published by CPan's Staging Test Server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168330 (Build): The game build is 168330; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on CPan's Staging Test Server when wipe day lands?

At their busiest, recent wipes averaged 0 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for CPan's Staging Test Server?

Irregular wipe times at CPan's Staging Test Server: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 11 days 20 hours.

Location and Status

How reliable is CPan's Staging Test Server, and is it online now?

Right now CPan's Staging Test Server is online. 168 of 168 hours up over the last 7 full days: 100% uptime. Rust Tracker logged it first on 13 September 2026.

What Rust version is CPan's Staging Test Server on?

Rust network protocol 2635 and build 168330 on Linux is what CPan's Staging Test Server runs. Steam updates it for you; your game must share the protocol to join.

Where does CPan's Staging Test Server sit?

Nothing on region from CPan's Staging Test Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 136.53.150.18:27015.

Population

Is CPan's Staging Test Server busy?

CPan's Staging Test Server is at 0 players, capacity 10. The last seven days put it at 0 players on average.

Where does CPan's Staging Test Server sit in the server rankings?

On player hours over seven days, CPan's Staging Test Server ranks #15,323, inside the top 69% of all ranked servers.

Settings

Which settings and rules are confirmed on CPan's Staging Test Server?

The name of CPan's Staging Test Server carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on CPan's Staging Test Server?

Procedural map on CPan's Staging Test Server, made by the game.

Connect

What is the way to join CPan's Staging Test Server?

To connect: start Rust, press F1, enter client.connect 136.53.150.18:27015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168330,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168330
Build The game build is 168330.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.