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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H7
MODModded traffic
Callsign

BRN15373=

BURN ZOMBIE TESTSERVER

Online 136.243.93.153:29025 checked 2h ago

biweekly wipes moddedoxidepve
Clearance · join
Players now 0/ 80 0% full
7-day average0peak –
Rank#15,373top 69%
Last wipe9d agobiweekly schedule
Next wipe4d 10hMon 2 Nov, 06:31 UTC
Track history

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Monday 2 November, 06:31 UTC, in 4d 10h.

Its biweekly schedule tag · low confidence

usual gap4.5 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1

Coming wipes

  1. 4d 10hMon 2 Nov, 06:31 UTC
  2. 7d 23hThu 5 Nov, 19:00 UTCFW
  3. 18d 10hMon 16 Nov, 06:31 UTC
  4. 32d 10hMon 30 Nov, 06:31 UTC
  5. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 19 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 06:31 UTC9d ago 2 – running 0
Sun 11 Oct, 12:42 UTC17d ago 1 halved by day 2 7.7 days 0
Sun 4 Oct, 10:47 UTC24d ago 1 halved by day 1 7.1 days 0
Thu 1 Oct, 17:41 UTC FW27d ago 1 halved by day 1 2.7 days 1
Sun 27 Sep, 05:11 UTC31d ago 1 held half 4.5 days 0
Sat 26 Sep, 05:07 UTC32d ago 2 – 1 days 0
Sat 19 Sep, 06:13 UTC39d ago 0 – 7 days 0
Wed 16 Sep, 04:16 UTC42d ago 1 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show BURN ZOMBIE TESTSERVER?

PvE servers, tracked live, Modded servers, tracked live and Zombie servers, on radar — the Rust Tracker lists that include BURN ZOMBIE TESTSERVER. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the tags mean that BURN ZOMBIE TESTSERVER is listed under?

Listed for the server browser to read, BURN ZOMBIE TESTSERVER publishes these tags: gmvanilla (Game mode): Game mode: vanilla survival; mp80 (Max players): Capacity: 80 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on BURN ZOMBIE TESTSERVER when wipe day lands?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 7 hours after it. The crowd stayed above half the peak until the next wipe in 25% of recent wipes. By day 1 the crowd dropped below half where it did not hold.

When does BURN ZOMBIE TESTSERVER wipe?

The prediction for BURN ZOMBIE TESTSERVER follows its tag, as too few wipes are on record to confirm the schedule. Monday 2 November at 06:31 UTC is when the next wipe falls due. Its world went live 9 days 12 hours. Tags list a wipe schedule of every two weeks.

Server Details

Is BURN ZOMBIE TESTSERVER up, and how does its uptime hold?

Tracking shows BURN ZOMBIE TESTSERVER online as of now. The uptime it reports puts the last restart about 6 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust version is confirmed on BURN ZOMBIE TESTSERVER?

Rust network protocol 2635 and build 168909 on Linux is what BURN ZOMBIE TESTSERVER runs. To join, your game must be on the same protocol; Steam handles the update.

Is BURN ZOMBIE TESTSERVER holding performance?

Server fps held an average of 32 across the last 48 hours, never below 24. Maximum entities carried: 76,143, from buildings and deployables to everything else. Peak memory use: 6,815 MB. Lag, as players experience it, comes from low fps and a rising entity count.

What location is BURN ZOMBIE TESTSERVER hosted in?

Nothing on region from BURN ZOMBIE TESTSERVER; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 136.243.93.153:29025.

Player Count

How many players are on BURN ZOMBIE TESTSERVER right now?

BURN ZOMBIE TESTSERVER is at 0 players, capacity 80. The last seven days put it at 0 players on average.

What rank does BURN ZOMBIE TESTSERVER carry among Rust servers?

On player hours over seven days, BURN ZOMBIE TESTSERVER ranks #15,373, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on BURN ZOMBIE TESTSERVER?

Nothing in BURN ZOMBIE TESTSERVER's name states a gather rate. Up to 8 players per group, the game's default. It runs pve, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for BURN ZOMBIE TESTSERVER?

The map on BURN ZOMBIE TESTSERVER is procedural, size 5,250, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Last Oasis.

How to Join

What is the way to join BURN ZOMBIE TESTSERVER?

Open the console in Rust with F1 after starting the game, then type client.connect 136.243.93.153:29025. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://rust-burn.com/.

Transponder codes

Server tags

What each one means.

Published as mp80,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp80
Max players Capacity: 80 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.