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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,685online PAX49,486playing OCC3,263with players WIPED 3H131
COMCommunity traffic
Callsign

ORN7737=

ORION_Intergalactic_Server

Online 136.243.70.123:28025 checked 12m ago

Clearance · join
Players now 0/ 30 0% full
7-day average0peak 1
Rank#7,737top 35%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75101:0010:0019:0005:0014:0023:00Wiped Mon 26 Oct, 16:08 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020001:0010:0019:0005:0014:0023:00Wiped Mon 26 Oct, 16:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap21.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 16:08 UTC1d ago – – running 0
Wed 14 Oct, 10:17 UTC13d ago 1 halved by day 1 12.2 days 0
Mon 14 Sep, 13:19 UTC43d ago 1 halved by day 1 29.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 524 on average Rusty Moose |EU Mondays|
    Players 360/425
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 334 on average Rustoria.co - EU Main
    Players 24/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 331 on average Rusty Moose |EU Main|
    Players 42/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 163/200
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 279 on average Rustoria.co - EU East Medium
    Players 66/200
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 263 on average Rustafied.com - EU Friday
    Players 65/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show ORION_Intergalactic_Server?

On Rust Tracker, ORION_Intergalactic_Server sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the tags mean that ORION_Intergalactic_Server is listed under?

The game's server browser reads these tags from ORION_Intergalactic_Server: gmrust (Game mode): Rust survival, standard mode; mp30 (Max players): Slots: 30; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What happens on ORION_Intergalactic_Server on wipe day?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 1.

On what schedule does ORION_Intergalactic_Server wipe?

Irregular wipe times at ORION_Intergalactic_Server: there is no next wipe to predict. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 31 hours since this world was made.

Location and Status

Is ORION_Intergalactic_Server up, and how does its uptime hold?

Tracking shows ORION_Intergalactic_Server online as of now. By its own uptime figure, the last restart was roughly 29 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

Which Rust build is ORION_Intergalactic_Server running?

Rust network protocol 2635 and build 168909 is the build on ORION_Intergalactic_Server; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

How smoothly does ORION_Intergalactic_Server run?

For the last 48 hours it averaged 117 server fps; the floor was 111. Maximum entities carried: 71,524, from buildings and deployables to everything else. Memory peaked at 2,284 MB. Players feel lag when fps drops and the entity count climbs.

Where does ORION_Intergalactic_Server sit?

No region is published by ORION_Intergalactic_Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 136.243.70.123:28025.

Player Count

How many players are on ORION_Intergalactic_Server right now?

Slots 30; players on board 0: that is ORION_Intergalactic_Server now. Seven-day average 0 players; peak 1. Peak traffic in the last 48 hours came at 18:00 UTC, averaging 1 players.

How does ORION_Intergalactic_Server compare in the rankings?

Top 35% of all ranked servers, and #7,737 on seven-day player hours: ORION_Intergalactic_Server.

Map and Rules

Which settings and rules are confirmed on ORION_Intergalactic_Server?

The name of ORION_Intergalactic_Server carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

Which map is loaded on ORION_Intergalactic_Server?

The map on ORION_Intergalactic_Server is procedural, size 3,500, seed 327637702, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

How do you get onto ORION_Intergalactic_Server?

Open the console in Rust with F1 after starting the game, then type client.connect 136.243.70.123:28025. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp30
Max players Slots: 30.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.