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Rust TrackerRTRC · Radar control
ATIS RTRC INFO R SRV11,815online PAX73,779playing OCC3,763with players WIPED 3H141
MODModded traffic
Callsign

ASR4447=

ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho

Online EU 136.243.156.199:28035 checked 13m ago

monthly wipes vanillamoddedoxide
Clearance · join
Players now 1/ 100 1% full
7-day average0peak 4
Rank#4,447top 20% · #1570 in EU
Last wipe26d agomonthly schedule
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75122:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

025507510022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 20% of all ranked servers, top 54% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h.

The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 8d 21hThu 5 Nov, 19:00 UTCFW
  2. 36d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 14:37 UTC26d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RUS021EU · groups of 16+ · monthly · 86 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 115/700
  2. 02MOD
    Callsign RUS021EU · groups of 16+ · monthly · 83 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 37/1000
  3. 03MOD
    Callsign RUS017EU · groups of 16+ · monthly · 66 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
    Players 13/1000
  4. 04MOD
    Callsign RUS029EU · groups of 16+ · monthly · 58 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10
    Players 9/1000
  5. 05MOD
    Callsign RUS025EU · groups of 16+ · monthly · 58 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
    Players 178/1000
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 56 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 290/700
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho appear in Rust Tracker lists and filters?

On Rust Tracker, ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho sits in these lists: EU Rust servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho is listed under?

The game's server browser reads these tags from ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Slots: 100; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): In the server browser it is listed under Europe. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho when wipe day lands?

The average peak across recent wipes: 2 players. The peak on the latest wipe came 26 hours after it.

When does ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho wipe?

One wipe a month for ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 26 days 3 hours since this world was made. A monthly wipe schedule is published in its tags.

Server Details

How reliable is ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho, and is it online now?

Tracking shows ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho online as of now. By its own uptime figure, the last restart was roughly 14 hours ago. 168 of 168 hours up over the last 7 full days: 100% uptime. Rust Tracker logged it first on 13 September 2026.

What Rust version is ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho on?

Rust network protocol 2635 and build 168909 is the build on ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho run?

Average server fps over the last 48 hours: 74, with a low of 6. Buildings, deployables and the rest of the world took it to a maximum of 133,872 entities. Peak memory use: 5,549 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho sit?

The EU tag places ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho in Europe, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 136.243.156.199:28035.

Population

Is ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho busy?

ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho is at 1 players, capacity 100. Over seven days: average 0, peak 4 players. At 22:00 UTC it drew its highest average of the last 48 hours: 1 players.

What rank does ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho carry among Rust servers?

ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho places #4,447 on seven-day player hours, #1,570 in Europe and in the top 20% of all ranked servers.

Settings

Which settings and rules are confirmed on ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho?

Nothing in ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho's name states a gather rate. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. It uses the word vanilla for itself: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

Which map is loaded on ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho?

Generated by the game from seed 531684005, the procedural map on ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

What is the way to join ausRUSTen #2 |PvE|Raidable Bases|Defendable Bases|Defendable Ho?

Open the console in Rust with F1 after starting the game, then type client.connect 136.243.156.199:28035. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://discord.com/invite/CnSvq2XqYf.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp100
Max players Slots: 100.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe In the server browser it is listed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.