PRV5458=
Private!
Online EU 136.243.135.46:28070 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 16:50 UTC, in 2d 17h.
Every 3 days 1 hours · medium confidence
Coming wipes
- 2d 17hFri 30 Oct, 16:50 UTC
- 5d 18hMon 2 Nov, 18:18 UTC
- 8d 19hThu 5 Nov, 19:00 UTCFW
- 11d 21hSun 8 Nov, 21:13 UTC
- 14d 22hWed 11 Nov, 22:41 UTC
- 18d 0hSun 15 Nov, 00:08 UTC
- 21d 1hWed 18 Nov, 01:36 UTC
- 24d 3hSat 21 Nov, 03:03 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 13:55 UTC3d ago | 2 | – | running | 1 |
| Wed 21 Oct, 11:49 UTC6d ago | 2 | held half | 3.1 days | 0 |
| Sun 18 Oct, 14:10 UTC9d ago | 2 | halved by day 1 | 2.9 days | 1 |
| Thu 15 Oct, 12:43 UTC12d ago | 3 | halved by day 2 | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 62/700
-
02MODPlayers 14/1000
-
03MODPlayers 12/1000
-
04MODPlayers 93/1000
-
05MODPlayers 0/1000
-
06MODPlayers 132/700
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Private!?
These Rust Tracker lists carry Private!: EU Rust servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the tags mean that Private! is listed under?
Listed for the server browser to read, Private! publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What should you expect on Private! when wipe day lands?
At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 33% of its recent wipes. In the other cases, half the peak was lost by day 1.5.
Which wipe times are confirmed for Private!?
Recent wipes at Private!: roughly one every 3.1 days. Friday 30 October at 16:50 UTC is when the next wipe falls due. Its world went live 3 days 9 hours. Its tags carry a monthly wipe schedule.
Server Details
What is the uptime on Private!, and is it online?
Tracking shows Private! online as of now. About 3 days 8 hours ago it restarted last, based on reported uptime. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 15 October 2026.
What Rust version is Private! on?
Rust network protocol 2635 and build 168909 on Linux is what Private! runs. Steam updates it for you; your game must share the protocol to join.
How smoothly does Private! run?
Average server fps over the last 48 hours: 5, with a low of 5. Peak entity count: 66,001, covering buildings, deployables and all else in the world. It drew as much as 2,891 MB of memory. A climbing entity count and low fps are what register as lag for players.
Which location is Private! in?
Listed in Europe under EU: that is Private! by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 136.243.135.46:28070.
Player Count
Is Private! busy?
Slots 50; players on board 0: that is Private! now. Over seven days: average 0, peak 2 players.
How does Private! compare in the rankings?
Seven-day player hours: #5,458 overall for Private!, top 25% of ranked servers, #1,793 in Europe.
Map and Rules
Which settings and rules are confirmed on Private!?
Nothing in Private!'s name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
What map is Private! on?
The map on Private! is procedural, size 3,500, seed 260308643, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
What is the way to join Private!?
Open the console in Rust with F1 after starting the game, then type client.connect 136.243.135.46:28070. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.