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Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,722online PAX56,412playing OCC3,390with players WIPED 3H135
MODModded traffic
Callsign

PRV5458=

Private!

Online EU 136.243.135.46:28070 checked 9m ago

monthly wipes moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 2
Rank#5,458top 25% · #1793 in EU
Last wipe3d agomonthly schedule
Next wipe2d 17hFri 30 Oct, 16:50 UTC
Track history

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

0246800:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k15 Oct17 Oct20 Oct22 Oct25 Oct27 Oct

Top 25% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

a steady gap
ETD · next wipe

Next wipe Friday 30 October, 16:50 UTC, in 2d 17h.

Every 3 days 1 hours · medium confidence

usual gap3.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 1.5

Coming wipes

  1. 2d 17hFri 30 Oct, 16:50 UTC
  2. 5d 18hMon 2 Nov, 18:18 UTC
  3. 8d 19hThu 5 Nov, 19:00 UTCFW
  4. 11d 21hSun 8 Nov, 21:13 UTC
  5. 14d 22hWed 11 Nov, 22:41 UTC
  6. 18d 0hSun 15 Nov, 00:08 UTC
  7. 21d 1hWed 18 Nov, 01:36 UTC
  8. 24d 3hSat 21 Nov, 03:03 UTC

The first 48 hours of its last wipes

Sat 24 OctWed 21 OctSun 18 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 13:55 UTC3d ago 2 – running 1
Wed 21 Oct, 11:49 UTC6d ago 2 held half 3.1 days 0
Sun 18 Oct, 14:10 UTC9d ago 2 halved by day 1 2.9 days 1
Thu 15 Oct, 12:43 UTC12d ago 3 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RUS021EU · groups of 16+ · monthly · 87 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 62/700
  2. 02MOD
    Callsign RUS021EU · groups of 16+ · monthly · 83 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 14/1000
  3. 03MOD
    Callsign RUS017EU · groups of 16+ · monthly · 67 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
    Players 12/1000
  4. 04MOD
    Callsign RUS025EU · groups of 16+ · monthly · 59 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
    Players 93/1000
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 58 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 21.10
    Players 0/1000
  6. 06MOD
    Callsign RUS029EU · groups of 16+ · monthly · 58 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 132/700
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Private!?

These Rust Tracker lists carry Private!: EU Rust servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

What do the tags mean that Private! is listed under?

Listed for the server browser to read, Private! publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; EU (Europe): The server browser lists it under Europe. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on Private! when wipe day lands?

At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 33% of its recent wipes. In the other cases, half the peak was lost by day 1.5.

Which wipe times are confirmed for Private!?

Recent wipes at Private!: roughly one every 3.1 days. Friday 30 October at 16:50 UTC is when the next wipe falls due. Its world went live 3 days 9 hours. Its tags carry a monthly wipe schedule.

Server Details

What is the uptime on Private!, and is it online?

Tracking shows Private! online as of now. About 3 days 8 hours ago it restarted last, based on reported uptime. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 15 October 2026.

What Rust version is Private! on?

Rust network protocol 2635 and build 168909 on Linux is what Private! runs. Steam updates it for you; your game must share the protocol to join.

How smoothly does Private! run?

Average server fps over the last 48 hours: 5, with a low of 5. Peak entity count: 66,001, covering buildings, deployables and all else in the world. It drew as much as 2,891 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is Private! in?

Listed in Europe under EU: that is Private! by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 136.243.135.46:28070.

Player Count

Is Private! busy?

Slots 50; players on board 0: that is Private! now. Over seven days: average 0, peak 2 players.

How does Private! compare in the rankings?

Seven-day player hours: #5,458 overall for Private!, top 25% of ranked servers, #1,793 in Europe.

Map and Rules

Which settings and rules are confirmed on Private!?

Nothing in Private!'s name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.

What map is Private! on?

The map on Private! is procedural, size 3,500, seed 260308643, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join Private!?

Open the console in Rust with F1 after starting the game, then type client.connect 136.243.135.46:28070. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.