Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO S SRV11,855online PAX95,048playing OCC4,044with players WIPED 3H157
MODModded traffic
Callsign

FLK2872=

Falkors Retreat |PVE|Raidable Bases|Skill Tree|

Online 135.148.151.135:28015 checked 12m ago

biweekly wipes moddedcarbonpve
Clearance · join
Players now 2/ 100 2% full
7-day average1peak 6
Rank#2,872top 13%
Last wipe11d agobiweekly schedule
Next wipe9d 1hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Server performance

05010015020018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h.

The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 10

Coming wipes

  1. 9d 1hThu 5 Nov, 19:00 UTCFW
  2. 16d 0hThu 12 Nov, 17:23 UTC
  3. 37d 1hThu 3 Dec, 19:00 UTCFW
  4. 44d 0hThu 10 Dec, 17:23 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:23 UTC11d ago 10 – running 0
Thu 1 Oct, 17:49 UTC FW25d ago 8 halved by day 12 14 days 0
Thu 17 Sep, 17:41 UTC39d ago 9 halved by day 8 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BRT016NA · no group limit · biweekly · 243 on average [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 208/2000
  2. 02MOD
    Callsign BRT016EU · no group limit · biweekly · 231 on average [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 338/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 94 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 89/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 60 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 45/200
  5. 05MOD
    Callsign EMP015groups of 8+ · biweekly · 54 on average Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
    Players 28/250
  6. 06MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 53 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 93/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Falkors Retreat |PVE|Raidable Bases|Skill Tree|?

PvE servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include Falkors Retreat |PVE|Raidable Bases|Skill Tree|. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on Falkors Retreat |PVE|Raidable Bases|Skill Tree|?

The game's server browser reads these tags from Falkors Retreat |PVE|Raidable Bases|Skill Tree|: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^b (Biweekly): A wipe every fortnight; ^p (PvE): PvE: the world threatens you, not other players; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on Falkors Retreat |PVE|Raidable Bases|Skill Tree| when wipe day lands?

Recent wipes averaged a peak of 9 players. The peak on the latest wipe came 7 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 10 the crowd dropped below half where it did not hold.

Which wipe times are confirmed for Falkors Retreat |PVE|Raidable Bases|Skill Tree|?

Wipe rhythm at Falkors Retreat |PVE|Raidable Bases|Skill Tree|: every 4 weeks on Thursday at 17:23 UTC. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 11 days 23 hours. Tags list a wipe schedule of every two weeks.

Location and Status

Is Falkors Retreat |PVE|Raidable Bases|Skill Tree| up, and how does its uptime hold?

Right now Falkors Retreat |PVE|Raidable Bases|Skill Tree| is online. The uptime it reports puts the last restart about 4 hours ago. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

What Rust version is Falkors Retreat |PVE|Raidable Bases|Skill Tree| on?

Rust network protocol 2635 and build 168909 is the build on Falkors Retreat |PVE|Raidable Bases|Skill Tree|; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.

Is Falkors Retreat |PVE|Raidable Bases|Skill Tree| holding performance?

For the last 48 hours it averaged 152 server fps; the floor was 120. Buildings, deployables and the rest of the world took it to a maximum of 135,771 entities. Memory peaked at 5,023 MB. Players feel lag when fps drops and the entity count climbs.

Which location is Falkors Retreat |PVE|Raidable Bases|Skill Tree| in?

Region: none published by Falkors Retreat |PVE|Raidable Bases|Skill Tree|. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 135.148.151.135:28015.

Population

What is the player count on Falkors Retreat |PVE|Raidable Bases|Skill Tree|?

Tracking Falkors Retreat |PVE|Raidable Bases|Skill Tree|: 2 of 100 slots filled. Seven-day average 1 players; peak 6. Peak traffic in the last 48 hours came at 01:00 UTC, averaging 3 players.

What rank does Falkors Retreat |PVE|Raidable Bases|Skill Tree| carry among Rust servers?

Seven-day player hours put Falkors Retreat |PVE|Raidable Bases|Skill Tree| at #2,872, within the top 13% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Falkors Retreat |PVE|Raidable Bases|Skill Tree|?

Nothing in Falkors Retreat |PVE|Raidable Bases|Skill Tree|'s name states a gather rate. Up to 8 players per group, the game's default. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. VAC is on, Valve's anti-cheat.

Which map is loaded on Falkors Retreat |PVE|Raidable Bases|Skill Tree|?

Generated by the game from seed 1532180907, the procedural map on Falkors Retreat |PVE|Raidable Bases|Skill Tree| measures 4,500. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

Which steps join Falkors Retreat |PVE|Raidable Bases|Skill Tree|?

Open the console in Rust with F1 after starting the game, then type client.connect 135.148.151.135:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://discord.com/invite/QnjvHtNnBQ.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.