RUS10154=
rust6424
Online 135.148.150.128:60433 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 92/700
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02MODPlayers 244/700
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03MODPlayers 26/1000
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04MODPlayers 139/1000
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05MODPlayers 368/1000
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06MODPlayers 491/1000
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry rust6424?
These Rust Tracker lists carry rust6424: Modded servers, tracked live. It comes up under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How should you read the tags on rust6424?
Listed for the server browser to read, rust6424 publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
Which wipe times are confirmed for rust6424?
Estimated from the force wipe: the next wipe at rust6424. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 4 days 3 hours since this world was made. Its tags carry a monthly wipe schedule.
Location and Status
How reliable is rust6424, and is it online now?
rust6424 is up and online at this moment. About 4 days 1 hours ago it restarted last, based on reported uptime. 99% uptime over the last 3 full days, with 71 of 72 hours up. The first sighting by Rust Tracker was 25 October 2026.
Which Rust build is rust6424 running?
Confirmed for rust6424: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.
How smoothly does rust6424 run?
Server fps held an average of 178 across the last 48 hours, never below 12. Peak entity count: 51,469, covering buildings, deployables and all else in the world. It drew as much as 2,650 MB of memory. Players feel lag when fps drops and the entity count climbs.
Where does rust6424 sit?
Nothing on region from rust6424; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 135.148.150.128:60433.
Player Count
Is rust6424 busy?
rust6424 is at 0 players, capacity 100. Seven-day average 0 players; peak 2.
How does rust6424 compare in the rankings?
Top 46% of all ranked servers, and #10,154 on seven-day player hours: rust6424.
Settings
Which settings and rules are confirmed on rust6424?
Nothing in rust6424's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. VAC is on, Valve's anti-cheat.
Which map is loaded on rust6424?
The map on rust6424 is procedural, size 3,000, seed 831131816, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
How do you get onto rust6424?
Open the console in Rust with F1 after starting the game, then type client.connect 135.148.150.128:60433. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^m,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.