SNT6591=
Siunattu
Online 135.148.15.62:28015 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:25 UTC6d ago | 2 | – | running | 0 |
| Fri 16 Oct, 22:39 UTC12d ago | 1 | halved by day 1 | 5.8 days | 0 |
| Tue 13 Oct, 19:45 UTC15d ago | 1 | halved by day 1 | 3.1 days | 1 |
| Sun 11 Oct, 22:23 UTC17d ago | 1 | – | 1.9 days | 1 |
| Tue 6 Oct, 01:08 UTC23d ago | 1 | halved by day 2 | 5.9 days | 1 |
| Sun 4 Oct, 02:09 UTC25d ago | 1 | – | 2 days | 1 |
| Thu 1 Oct, 18:54 UTC FW27d ago | 1 | held half | 2.3 days | 1 |
| Tue 29 Sep, 21:48 UTC29d ago | 1 | – | 1.9 days | 0 |
| Mon 28 Sep, 17:43 UTC30d ago | 1 | – | 1.2 days | 1 |
| Fri 25 Sep, 04:57 UTC34d ago | 1 | halved by day 2 | 3.5 days | 0 |
| Sun 20 Sep, 22:50 UTC38d ago | 1 | held half | 4.3 days | 0 |
| Thu 17 Sep, 01:42 UTC42d ago | 1 | halved by day 1 | 3.9 days | 0 |
| Tue 15 Sep, 18:34 UTC43d ago | 1 | – | 1.3 days | 1 |
| Sun 13 Sep, 17:02 UTC45d ago | 1 | held half | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 162/250
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02COMPlayers 152/200
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03COMPlayers 14/250
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04COMPlayers 14/250
-
05COMPlayers 18/100
-
06COMPlayers 66/200
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Siunattu?
These Rust Tracker lists carry Siunattu: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Siunattu?
The game's server browser reads these tags from Siunattu: gmrust (Game mode): Rust survival, standard mode; mp40 (Max players): Slots: 40; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What happens on Siunattu on wipe day?
Recent wipes averaged a peak of 1 players. 4 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 where it did not hold.
On what schedule does Siunattu wipe?
Wipe times at Siunattu are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 6 days 8 hours.
Server Details
How reliable is Siunattu, and is it online now?
Siunattu is up and online at this moment. By its own uptime figure, the last restart was roughly 35 hours ago. Uptime stood at 94% for the last 7 full days, 158 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is Siunattu running?
Rust network protocol 2635 and build 168909 is the build on Siunattu; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
What is performance like on Siunattu?
Server fps held an average of 216 across the last 48 hours, never below 161. Peak entity count: 50,873, covering buildings, deployables and all else in the world. Peak memory use: 4,033 MB. Players feel lag when fps drops and the entity count climbs.
What location is Siunattu hosted in?
Region: none published by Siunattu. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 135.148.15.62:28015.
Population
How many players are on Siunattu right now?
Siunattu is at 0 players, capacity 40. Peak of 2 in the last seven days, average 0 players. At 23:00 UTC it drew its highest average of the last 48 hours: 1 players.
How does Siunattu compare in the rankings?
On player hours over seven days, Siunattu ranks #6,591, inside the top 30% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Siunattu?
The name of Siunattu carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.
Which map is confirmed for Siunattu?
Generated by the game from seed 123457, the procedural map on Siunattu measures 3,100. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
How do you get onto Siunattu?
To connect: start Rust, press F1, enter client.connect 135.148.15.62:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.