EVN6951=
Evan's ShockByte Server
Online 135.148.15.103:27700 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 433/400
-
02COMPlayers 340/350
-
03COMPlayers 37/250
-
04COMPlayers 31/250
-
05COMPlayers 48/100
-
06COMPlayers 145/200
Quick answers
From the figures on this page.
Tags
Where does Evan's ShockByte Server appear in Rust Tracker lists and filters?
On Rust Tracker, Evan's ShockByte Server sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does Evan's ShockByte Server carry, and what do they mean?
The game's server browser reads these tags from Evan's ShockByte Server: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
On what schedule does Evan's ShockByte Server wipe?
Evan's ShockByte Server's rhythm cannot be told yet: too few wipes on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 8 days 10 hours.
Server Details
What is the uptime on Evan's ShockByte Server, and is it online?
Tracking shows Evan's ShockByte Server online as of now. By its own uptime figure, the last restart was roughly 6 days 11 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 21 October 2026.
Which Rust version is confirmed on Evan's ShockByte Server?
Confirmed for Evan's ShockByte Server: Rust network protocol 2635 and build 168909, Linux. To join, your game must be on the same protocol; Steam handles the update.
How smoothly does Evan's ShockByte Server run?
Server fps held an average of 237 across the last 48 hours, never below 224. Buildings, deployables and the rest of the world took it to a maximum of 8,446 entities. It drew as much as 3,452 MB of memory. Players feel lag when fps drops and the entity count climbs.
What location is Evan's ShockByte Server hosted in?
Region: none published by Evan's ShockByte Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 135.148.15.103:27700.
Population
What is the player count on Evan's ShockByte Server?
Tracking Evan's ShockByte Server: 0 of 40 slots filled. Peak of 2 in the last seven days, average 0 players.
What rank does Evan's ShockByte Server carry among Rust servers?
Seven-day player hours put Evan's ShockByte Server at #6,951, within the top 31% of all ranked servers.
Settings
Which settings and rules are confirmed on Evan's ShockByte Server?
Nothing in Evan's ShockByte Server's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.
What map is Evan's ShockByte Server on?
The map on Evan's ShockByte Server is procedural, size 1,500, seed 50000, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
How do you get onto Evan's ShockByte Server?
To connect: start Rust, press F1, enter client.connect 135.148.15.103:27700 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.