ISL5445=
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes
Online NA 135.148.136.218:28215 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 22:43 UTC5h ago | – | – | running | 1 |
| Fri 23 Oct, 09:06 UTC5d ago | 1 | halved by day 2 | 5.6 days | 0 |
| Wed 21 Oct, 22:03 UTC7d ago | 4 | – | 1.5 days | 0 |
| Wed 21 Oct, 08:38 UTC7d ago | 4 | – | 0.6 days | 1 |
| Fri 16 Oct, 01:50 UTC13d ago | 1 | halved by day 3 | 5.3 days | 0 |
| Tue 13 Oct, 18:08 UTC15d ago | 1 | – | 2.3 days | 0 |
| Mon 12 Oct, 04:29 UTC16d ago | 2 | – | 1.6 days | 0 |
| Sun 11 Oct, 16:32 UTC17d ago | 2 | – | 0.5 days | 0 |
| Thu 8 Oct, 18:09 UTC20d ago | 1 | – | 2.9 days | 0 |
| Tue 6 Oct, 08:00 UTC22d ago | 1 | held half | 2.4 days | 0 |
| Sat 3 Oct, 03:05 UTC26d ago | 1 | held half | 3.2 days | 1 |
| Fri 2 Oct, 02:44 UTC27d ago | 1 | – | 1 days | 1 |
| Sun 27 Sep, 16:38 UTC31d ago | 2 | held half | 4.4 days | 0 |
| Sat 26 Sep, 23:03 UTC32d ago | 2 | – | 0.7 days | 0 |
| Tue 22 Sep, 08:56 UTC36d ago | 1 | halved by day 1 | 4.6 days | 1 |
| Tue 22 Sep, 02:47 UTC37d ago | 3 | – | 0.3 days | 0 |
| Mon 21 Sep, 16:17 UTC37d ago | 3 | – | 0.4 days | 0 |
| Mon 21 Sep, 04:24 UTC37d ago | 3 | – | 0.5 days | 1 |
| Sun 20 Sep, 09:39 UTC38d ago | 3 | – | 0.8 days | 0 |
| Sat 19 Sep, 10:07 UTC39d ago | 2 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 7/200
-
02MODPlayers 26/50
-
03MODPlayers 58/400
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04MODPlayers 0/250
-
05MODPlayers 9/100
-
06MODPlayers 284/350
Quick answers
From the figures on this page.
Tags
Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes appear in Rust Tracker lists and filters?
Modded servers, tracked live, Combat training servers, tracked live and North America: live server tracking — the Rust Tracker lists that include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. It comes up under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the tags mean that [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is listed under?
The game's server browser reads these tags from [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is given to you for aim and PvP practice; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
What should you expect on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes when wipe day lands?
At their busiest, recent wipes averaged 3 players. 30 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.5.
On what schedule does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe?
Irregular wipe times at [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 3 hours.
Server Details
How reliable is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, and is it online now?
Tracking shows [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes online as of now. About 1 hours ago it restarted last, based on reported uptime. Uptime stood at 55% for the last 7 full days, 93 of 168 hours online. Rust Tracker logged it first on 13 September 2026.
Which Rust build is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes running?
Rust network protocol 2635 and build 168909 is the build on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes; the platform is Linux. Steam updates it for you; your game must share the protocol to join.
Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes holding performance?
Server fps held an average of 109 across the last 48 hours, never below 90. Maximum entities carried: 1,419, from buildings and deployables to everything else. Peak memory use: 1,549 MB. Players feel lag when fps drops and the entity count climbs.
What location is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes hosted in?
The NA tag places [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes in North America, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 135.148.136.218:28215.
Player Count
What is the player count on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Tracking [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: 1 of 100 slots filled. Peak of 4 in the last seven days, average 0 players. Busiest window in 48 hours: 02:00 UTC, 4 players on average.
How does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes compare in the rankings?
[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes places #5,445 on seven-day player hours, #909 in North America and in the top 24% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
The name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes carries no gather rate. The game's default applies: groups can have up to 8 players. It runs minigames & battle royale, arenas and battle royale, Bedwars and parkour. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
What map is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes on?
A procedural map of size 3,000 runs on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, generated by the game from seed 1337. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.
How to Join
Which steps join [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?
Open the console in Rust with F1 after starting the game, then type client.connect 135.148.136.218:28215. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://ISL.GG.
Server tags
What each one means.
Published as mp100,ptrak,$r?,v2635,^e,^d,NA,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^e
^d
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.