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Rust TrackerRTRC · Radar control
ATIS RTRC INFO O SRV11,652online PAX32,618playing OCC2,799with players WIPED 3H77
MODModded traffic
Callsign

ISL5445=

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes

Online NA 135.148.136.218:28215 checked 11m ago

moddedoxide
Clearance · join
Players now 1/ 100 1% full
7-day average0peak 4
Rank#5,445top 24% · #909 in NA
Last wipe3h agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123405:0010:0014:0019:0022:0003:00

Hourly average and peak, UTC.

Server performance

05010015020005:0010:0014:0019:0022:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2.5

The first 48 hours of its last wipes

Fri 23 OctWed 21 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:43 UTC5h ago – – running 1
Fri 23 Oct, 09:06 UTC5d ago 1 halved by day 2 5.6 days 0
Wed 21 Oct, 22:03 UTC7d ago 4 – 1.5 days 0
Wed 21 Oct, 08:38 UTC7d ago 4 – 0.6 days 1
Fri 16 Oct, 01:50 UTC13d ago 1 halved by day 3 5.3 days 0
Tue 13 Oct, 18:08 UTC15d ago 1 – 2.3 days 0
Mon 12 Oct, 04:29 UTC16d ago 2 – 1.6 days 0
Sun 11 Oct, 16:32 UTC17d ago 2 – 0.5 days 0
Thu 8 Oct, 18:09 UTC20d ago 1 – 2.9 days 0
Tue 6 Oct, 08:00 UTC22d ago 1 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 7/200
  2. 02MOD
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    Players 26/50
  3. 03MOD
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    Players 58/400
  4. 04MOD
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    Players 0/250
  5. 05MOD
    Callsign FNS016NA · groups of 100+ · 1e+07x · weekly · 8 on average US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAID
    Players 9/100
  6. 06MOD
    Callsign RST015EU · no group limit · 723 on average RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA
    Players 284/350
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes appear in Rust Tracker lists and filters?

Modded servers, tracked live, Combat training servers, tracked live and North America: live server tracking — the Rust Tracker lists that include [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. It comes up under these filters on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags mean that [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is listed under?

The game's server browser reads these tags from [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is given to you for aim and PvP practice; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): The server browser lists it under North America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes when wipe day lands?

At their busiest, recent wipes averaged 3 players. 30 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.5.

On what schedule does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe?

Irregular wipe times at [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 3 hours.

Server Details

How reliable is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, and is it online now?

Tracking shows [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes online as of now. About 1 hours ago it restarted last, based on reported uptime. Uptime stood at 55% for the last 7 full days, 93 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust build is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes running?

Rust network protocol 2635 and build 168909 is the build on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

Is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes holding performance?

Server fps held an average of 109 across the last 48 hours, never below 90. Maximum entities carried: 1,419, from buildings and deployables to everything else. Peak memory use: 1,549 MB. Players feel lag when fps drops and the entity count climbs.

What location is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes hosted in?

The NA tag places [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes in North America, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 135.148.136.218:28215.

Player Count

What is the player count on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

Tracking [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes: 1 of 100 slots filled. Peak of 4 in the last seven days, average 0 players. Busiest window in 48 hours: 02:00 UTC, 4 players on average.

How does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes compare in the rankings?

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes places #5,445 on seven-day player hours, #909 in North America and in the top 24% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

The name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes carries no gather rate. The game's default applies: groups can have up to 8 players. It runs minigames & battle royale, arenas and battle royale, Bedwars and parkour. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

What map is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes on?

A procedural map of size 3,000 runs on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, generated by the game from seed 1337. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.

How to Join

Which steps join [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

Open the console in Rust with F1 after starting the game, then type client.connect 135.148.136.218:28215. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://ISL.GG.

Transponder codes

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^e,^d,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players Slots: 100.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Gameplay

^e
Minigames Minigames: arenas, Bedwars, parkour and more.
^d
Combat training Loot is given to you for aim and PvP practice.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.