NMA15895
==RUST_SERVER_NAME==
Offline 133.88.121.224:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01PVEPlayers 16/200
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02PVEPlayers 30/200
-
03PVEPlayers 17/200
-
04PVEPlayers 10/150
-
05PVEPlayers 42/200
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06PVEPlayers 3/100
Quick answers
From the figures on this page.
Tags
Where does ==RUST_SERVER_NAME== appear in Rust Tracker lists and filters?
These Rust Tracker lists carry ==RUST_SERVER_NAME==: PvE servers, tracked live and Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What do the tags mean that ==RUST_SERVER_NAME== is listed under?
Listed for the server browser to read, ==RUST_SERVER_NAME== publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): This server runs game build 166586; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^p (PvE): The world is the danger; players do not fight each other. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
When does ==RUST_SERVER_NAME== wipe?
==RUST_SERVER_NAME=='s rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 27 days since this world was made.
Server Details
Is ==RUST_SERVER_NAME== up, and how does its uptime hold?
Offline now, ==RUST_SERVER_NAME== was last seen 26 days 23 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 2 October 2026.
Which Rust build is ==RUST_SERVER_NAME== running?
Confirmed for ==RUST_SERVER_NAME==: Rust network protocol 2634 and build 166586, Linux. To join, your game must be on the same protocol; Steam handles the update.
Where does ==RUST_SERVER_NAME== sit?
Region: none published by ==RUST_SERVER_NAME==. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 133.88.121.224:28015.
Player Count
How many players are on ==RUST_SERVER_NAME== right now?
Offline now for ==RUST_SERVER_NAME==, last seen 26 days 23 hours ago.
What rank does ==RUST_SERVER_NAME== carry among Rust servers?
Seven-day player hours put ==RUST_SERVER_NAME== at #15,895, within the top 70% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on ==RUST_SERVER_NAME==?
The name of ==RUST_SERVER_NAME== carries no gather rate. The game's default applies: groups can have up to 8 players. pve is the game mode, other players cannot be fought. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.
Which map is confirmed for ==RUST_SERVER_NAME==?
A procedural map of size 3,500 runs on ==RUST_SERVER_NAME==, generated by the game from seed 580500824. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
Which steps join ==RUST_SERVER_NAME==?
To connect: start Rust, press F1, enter client.connect 133.88.121.224:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2634,^p,gmrust,cs166586,ts8
Game
gmrust
mp50
ts8
v2634
cs166586
ptrak
$r?
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.