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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,658online PAX48,164playing OCC3,140with players WIPED 3H112
COMCommunity traffic
Callsign

RST15179=

RustServer_17001

Online 133.88.119.159:28015 checked 6m ago

Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#15,179top 68%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75110:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

025507510010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 09:30 UTC26d ago 1 – running 0
Thu 1 Oct, 09:25 UTC27d ago 1 – 1 days 0
Mon 28 Sep, 10:13 UTC30d ago 1 held half 3 days 0
Sat 26 Sep, 01:47 UTC33d ago 2 held half 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03COM
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    Players 28/250
  4. 04COM
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  5. 05COM
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  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does RustServer_17001 appear in Rust Tracker lists and filters?

On Rust Tracker, RustServer_17001 sits in these lists: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on RustServer_17001?

Listed for the server browser to read, RustServer_17001 publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on RustServer_17001 on wipe day?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 1 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

When does RustServer_17001 wipe?

No next wipe to predict for RustServer_17001, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 26 days 23 hours.

Location and Status

Is RustServer_17001 up, and how does its uptime hold?

Tracking shows RustServer_17001 online as of now. About 2 days 12 hours ago it restarted last, based on reported uptime. 86% uptime over the last 7 full days, with 145 of 168 hours up. First contact for Rust Tracker: 25 September 2026.

Which Rust build is RustServer_17001 running?

Rust network protocol 2635 and build 168909 on Linux is what RustServer_17001 runs. The same protocol is required to join, and Steam updates it for you.

Is RustServer_17001 holding performance?

Average server fps over the last 48 hours: 70, with a low of 41. Maximum entities carried: 93,460, from buildings and deployables to everything else. It drew as much as 2,842 MB of memory. Players feel lag when fps drops and the entity count climbs.

What location is RustServer_17001 hosted in?

Region: none published by RustServer_17001. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 133.88.119.159:28015.

Population

How many players are on RustServer_17001 right now?

RustServer_17001 is at 0 players, capacity 50. Seven-day average 0 players; peak 1. At 21:00 UTC it drew its highest average of the last 48 hours: 0 players.

What rank does RustServer_17001 carry among Rust servers?

Seven-day player hours put RustServer_17001 at #15,179, within the top 68% of all ranked servers.

Settings

Which settings and rules are confirmed on RustServer_17001?

Nothing in RustServer_17001's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.

Which map is confirmed for RustServer_17001?

Generated by the game from seed 2026680033, the procedural map on RustServer_17001 measures 4,000. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

Which steps join RustServer_17001?

To connect: start Rust, press F1, enter client.connect 133.88.119.159:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players 50 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.