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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,876online PAX94,650playing OCC4,085with players WIPED 3H156
MODModded traffic
Callsign

DRN15383=

Durangy's Build Server

Online 131.153.153.98:28015 checked 13m ago

moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,383top 70%
Last wipe89d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 195/999
  2. 02MOD
    Callsign BLD014NA · groups of 8+ · 88 on average [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |
    Players 76/999
  3. 03MOD
    Callsign RST015OC · groups of 8+ · 51 on average [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes
    Players 30/150
  4. 04MOD
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  5. 05MOD
    Callsign AQR511EU · groups of 8+ · monthly · 23 on average AQRUX RUST BUILD | CREATIVE | SANDBOX
    Players 40/100
  6. 06MOD
    Callsign KLK019groups of 8+ · 22 on average KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Durangy's Build Server appear in Rust Tracker lists and filters?

Modded servers, tracked live and Build, creative and sandbox servers — the Rust Tracker lists that include Durangy's Build Server. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which tags does Durangy's Build Server carry, and what do they mean?

Listed for the server browser to read, Durangy's Build Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2632 (Protocol): To join, your game must match protocol 2632; cs160556 (Build): The game build is 160556; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

On what schedule does Durangy's Build Server wipe?

Too few wipes on record for Durangy's Build Server to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 89 days 11 hours.

Location and Status

Is Durangy's Build Server up, and how does its uptime hold?

Tracking shows Durangy's Build Server online as of now. About 12 days 17 hours ago it restarted last, based on reported uptime. Uptime stood at 100% for the last 7 full days, 168 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

What Rust version is Durangy's Build Server on?

Rust network protocol 2632 and build 160556 on Windows is what Durangy's Build Server runs. To join, your game must be on the same protocol; Steam handles the update.

Is Durangy's Build Server holding performance?

Server fps held an average of 89 across the last 48 hours, never below 70. Maximum entities carried: 128,127, from buildings and deployables to everything else. Peak memory use: 8,532 MB. A climbing entity count and low fps are what register as lag for players.

Where does Durangy's Build Server sit?

Nothing on region from Durangy's Build Server; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 131.153.153.98:28015.

Population

How many players are on Durangy's Build Server right now?

Durangy's Build Server is at 0 players, capacity 50. The last seven days put it at 0 players on average.

What rank does Durangy's Build Server carry among Rust servers?

Seven-day player hours put Durangy's Build Server at #15,383, within the top 70% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Durangy's Build Server?

No gather rate appears in Durangy's Build Server's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is confirmed for Durangy's Build Server?

The map on Durangy's Build Server is procedural, size 6,000, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Read the name of its map: Custom Map.

How to Join

Which steps join Durangy's Build Server?

To connect: start Rust, press F1, enter client.connect 131.153.153.98:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2632,gmrust,cs160556,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2632
Protocol To join, your game must match protocol 2632.
cs160556
Build The game build is 160556.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.