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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,854online PAX100,165playing OCC3,872with players WIPED 3H533
MODModded traffic
Callsign

RSI9065

RiSu-Test Server

Offline 121.1.248.130:37600 checked 7h ago

monthly wipes moddedoxidepve
Clearance · join
Players now 1/ 2 50% full
7-day average0peak 1
Rank#9,065top 41%
Last wipe8h agomonthly schedule
Next wipe6d 22hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.250.50.75111:0012:0013:0011:0012:0013:00

Hourly average and peak, UTC.

Server performance

02040608011:0012:0013:0011:0012:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h.

The force wipe · high confidence

usual gap13.5 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 3

Coming wipes

  1. 6d 22hThu 5 Nov, 19:00 UTCFW
  2. 34d 22hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 4 OctSun 27 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:16 UTC8h ago – – running 1
Sun 4 Oct, 08:55 UTC25d ago 1 – – 0
Sun 27 Sep, 23:55 UTC31d ago 1 halved by day 3 6.4 days 0
Mon 14 Sep, 12:21 UTC45d ago 1 halved by day 8 13.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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    Players 58/300
  2. 02MOD
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    Players 45/200
  3. 03MOD
    Callsign RST014NA · groups of 8+ · monthly · 37 on average [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
    Players 37/200
  4. 04MOD
    Callsign HXE014NA · no group limit · 1x · monthly · 36 on average Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
    Players 97/100
  5. 05MOD
    Callsign PVE015EA · groups of 8+ · monthly · 34 on average [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱
    Players 23/100
  6. 06MOD
    Callsign ZMB017NA · groups of 14+ · monthly · 34 on average Zombie Land PVE Monthly | Raids | Skills | Custom Maps
    Players 21/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does RiSu-Test Server appear in Rust Tracker lists and filters?

These Rust Tracker lists carry RiSu-Test Server: PvE servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

How should you read the tags on RiSu-Test Server?

The game's server browser reads these tags from RiSu-Test Server: gmrust (Game mode): Standard survival mode for Rust; mp2 (Max players): 2 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on RiSu-Test Server on wipe day?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 3 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. By day 3 the crowd dropped below half where it did not hold.

When does RiSu-Test Server wipe?

Once a month is the wipe rate at RiSu-Test Server, on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 8 hours since this world was made. Its tags carry a monthly wipe schedule.

Location and Status

What is the uptime on RiSu-Test Server, and is it online?

Offline now, RiSu-Test Server was last seen 7 hours ago. The uptime it reports puts the last restart about 47 minutes ago. Uptime stood at 12% for the last 7 full days, 21 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust version is confirmed on RiSu-Test Server?

Rust network protocol 2635 and build 168909 is the build on RiSu-Test Server; the platform is Linux. Steam updates it for you; your game must share the protocol to join.

Is RiSu-Test Server holding performance?

Server fps held an average of 46 across the last 48 hours, never below 41. Maximum entities carried: 129,913, from buildings and deployables to everything else. Memory peaked at 3,531 MB. Players feel lag when fps drops and the entity count climbs.

Where does RiSu-Test Server sit?

Region: none published by RiSu-Test Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 121.1.248.130:37600.

Player Count

What is the player count on RiSu-Test Server?

Offline: RiSu-Test Server, last seen 7 hours ago. Seven-day average 0 players; peak 1. Peak traffic in the last 48 hours came at 12:00 UTC, averaging 1 players.

Where does RiSu-Test Server sit in the server rankings?

Top 41% of all ranked servers, and #9,065 on seven-day player hours: RiSu-Test Server.

Map and Rules

Which settings and rules are confirmed on RiSu-Test Server?

The name of RiSu-Test Server carries no gather rate. 8 players per group is the game's default, and the cap holds. pve is the game mode, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for RiSu-Test Server?

The map on RiSu-Test Server is procedural, size 4,500, seed 1337, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name Custom Map.

How to Join

Which steps join RiSu-Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 121.1.248.130:37600. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp2
Max players 2 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.