CST16408
Rust Custom Server - Review / Build
Offline 119.105.5.171:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 00:21 UTC29d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 107/999
-
02MODPlayers 155/999
-
03MODPlayers 32/150
-
04MODPlayers 1/100
-
05MODPlayers 16/100
-
06MODPlayers 9/100
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Rust Custom Server - Review / Build?
Modded servers, tracked live and Build, creative and sandbox servers — the Rust Tracker lists that include Rust Custom Server - Review / Build. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which tags does Rust Custom Server - Review / Build carry, and what do they mean?
Listed for the server browser to read, Rust Custom Server - Review / Build publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
What happens on Rust Custom Server - Review / Build on wipe day?
The average peak across recent wipes: 2 players. 15 hours after the latest wipe, the crowd peaked.
When does Rust Custom Server - Review / Build wipe?
Too few wipes on record for Rust Custom Server - Review / Build to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 29 days 22 hours since this world was made.
Server Details
How reliable is Rust Custom Server - Review / Build, and is it online now?
Tracking shows Rust Custom Server - Review / Build offline as of now, last seen 28 days 8 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
What Rust version is Rust Custom Server - Review / Build on?
Confirmed for Rust Custom Server - Review / Build: Rust network protocol 2633 and build 165217, Windows. The same protocol is required to join, and Steam updates it for you.
What location is Rust Custom Server - Review / Build hosted in?
Nothing on region from Rust Custom Server - Review / Build; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 119.105.5.171:28015.
Player Count
How many players are on Rust Custom Server - Review / Build right now?
Offline: Rust Custom Server - Review / Build, last seen 28 days 8 hours ago.
How does Rust Custom Server - Review / Build compare in the rankings?
Seven-day player hours put Rust Custom Server - Review / Build at #16,408, within the top 69% of all ranked servers.
Settings
Which settings and rules are confirmed on Rust Custom Server - Review / Build?
No gather rate appears in Rust Custom Server - Review / Build's name. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Carbon. VAC is on, Valve's anti-cheat.
Connect
Which steps join Rust Custom Server - Review / Build?
Open the console in Rust with F1 after starting the game, then type client.connect 119.105.5.171:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
mp5
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.