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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,829online PAX91,985playing OCC3,812with players WIPED 3H459
MODModded traffic
Callsign

VVD1665=

VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP

Online EA 118.104.165.193:28015 checked 10m ago

monthly wipes vanillamoddedoxidepve
Clearance · join
Players now 1/ 50 2% full
7-day average3peak 11
Rank#1,665top 7% · #164 in EA
Last wipe27d agomonthly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
02.557.51022:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers, top 30% in EA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h.

The force wipe · high confidence

wipe-day peak41players, last three wipes

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 34d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 41, 44 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:10 UTC FW28d ago 41 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign PVE015EA · groups of 8+ · monthly · 34 on average [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱
    Players 26/100
  2. 02MOD
    Callsign PVE002EA · groups of 8+ · monthly · 20 on average 爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地
    Players 15/88
  3. 03MOD
    Callsign PVE016EA · groups of 8+ · monthly · 12 on average [熊猫PVE]修仙升级/召唤/据点/10月新档正式服
    Players 13/100
  4. 04MOD
    Callsign RSI017EA · groups of 8+ · monthly · 11 on average [JP]ちょっぴりHard-PvE RiSu Server
    Players 6/100
  5. 05MOD
    Callsign PVE032EA · groups of 8+ · monthly · 11 on average 【青岩-PVE服】原倍/萌新/突袭据点
    Players 3/200
  6. 06MOD
    Callsign PVE018EA · groups of 16+ · monthly · 10 on average 新问仙PVE/死亡不掉/萌新天堂/6个月精心打造/简
    Players 8/100
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?

These Rust Tracker lists carry VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP: PvE servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which tags does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP carry, and what do they mean?

These tags are published by VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP for the game's server browser to read: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; EA (East Asia): The server browser lists it under East Asia. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What should you expect on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP when wipe day lands?

The average peak across recent wipes: 41 players. The peak on the latest wipe came 44 hours after it.

When does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP wipe?

One wipe a month for VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 27 days 21 hours. A monthly wipe schedule is published in its tags.

Location and Status

How reliable is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP, and is it online now?

VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP is up and online at this moment. The uptime it reports puts the last restart about 22 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust build is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP running?

Confirmed for VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP: Rust network protocol 2635 and build 168909, Linux. Steam updates it for you; your game must share the protocol to join.

Is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP holding performance?

Server fps held an average of 88 across the last 48 hours, never below 62. Buildings, deployables and the rest of the world took it to a maximum of 216,885 entities. Peak memory use: 7,212 MB. Players feel lag when fps drops and the entity count climbs.

Where does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP sit?

Listed in Asia under EA: that is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP by its own tags. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 118.104.165.193:28015.

Player Count

How many players are on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP right now?

Slots 50; players on board 1: that is VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP now. Seven-day average 3 players; peak 11. Peak traffic in the last 48 hours came at 13:00 UTC, averaging 8 players.

What rank does VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP carry among Rust servers?

VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP places #1,665 on seven-day player hours, #164 in Asia and in the top 7% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?

No gather rate appears in VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP's name. The game's default applies: groups can have up to 8 players. It runs pve, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. It uses the word vanilla for itself: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.

Which map is confirmed for VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?

A procedural map of size 4,500 runs on VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP, generated by the game from seed 597347015. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

Which steps join VIVIDUS PvE|Loads of Battle Content|Stress-Free Settings|EN/JP?

To connect: start Rust, press F1, enter client.connect 118.104.165.193:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://www.vividus.online/.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^v,EA,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EA
East Asia The server browser lists it under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.