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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H95
COMCommunity traffic
Callsign

DVE15426=

J2P DEV

Online 116.202.116.207:28015 checked 1h ago

Clearance · join
Players now 0/ 120 0% full
7-day average0peak –
Rank#15,426top 69%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep4 Oct17 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:50 UTC11d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 550 on average Rusty Moose |EU Mondays|
    Players 636/675
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 485/525
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 300 on average Rusty Moose |EU Main|
    Players 59/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 300 on average Rustoria.co - EU Main
    Players 36/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 269 on average Rustafied.com - EU Friday
    Players 138/200
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 257 on average Rustoria.co - EU East Medium
    Players 255/300
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry J2P DEV?

These Rust Tracker lists carry J2P DEV: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which tags does J2P DEV carry, and what do they mean?

The game's server browser reads these tags from J2P DEV: gmrust (Game mode): Survival as standard Rust plays; mp120 (Max players): Capacity: 120 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on J2P DEV when wipe day lands?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.

On what schedule does J2P DEV wipe?

Too few wipes on record for J2P DEV to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 11 days 5 hours.

Location and Status

How reliable is J2P DEV, and is it online now?

J2P DEV is up and online at this moment. 168 of 168 hours up over the last 7 full days: 100% uptime. The first sighting by Rust Tracker was 30 September 2026.

Which Rust version is confirmed on J2P DEV?

Rust network protocol 2634 and build 167781 on Linux is what J2P DEV runs. The same protocol is required to join, and Steam updates it for you.

What location is J2P DEV hosted in?

Nothing on region from J2P DEV; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 116.202.116.207:28015.

Population

What is the player count on J2P DEV?

Tracking J2P DEV: 0 of 120 slots filled. The last seven days put it at 0 players on average.

Where does J2P DEV sit in the server rankings?

On player hours over seven days, J2P DEV ranks #15,426, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on J2P DEV?

No gather rate appears in J2P DEV's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

What map is J2P DEV on?

A procedural map runs on J2P DEV, generated by the game.

How to Join

How do you get onto J2P DEV?

Open the console in Rust with F1 after starting the game, then type client.connect 116.202.116.207:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp120,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp120
Max players Capacity: 120 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.