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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,840online PAX80,134playing OCC3,897with players WIPED 3H163
COMCommunity traffic
Callsign

PNN10954

Pinny Test

Offline 114.44.7.38:28015 checked 23d ago

Clearance · join
Players now 4/ 10 40% full
7-day average0peak –
Rank#10,954top 48%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 01:48 UTC23d ago 4 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 508 on average Rusty Moose |EU Mondays|
    Players 678/750
  2. 02COM
    Callsign RST015EU · groups of 16+ · weekly · 343 on average Rustoria.co - EU Main
    Players 57/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 339 on average Rusty Moose |EU Main|
    Players 95/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 315 on average Rustoria.co - EU East Long
    Players 392/450
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 280 on average Rustoria.co - EU East Medium
    Players 202/250
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 260 on average Rustafied.com - EU Friday
    Players 173/250
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Pinny Test?

On Rust Tracker, Pinny Test sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that Pinny Test is listed under?

Listed for the server browser to read, Pinny Test publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs166652 (Build): Build: 166652; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What should you expect on Pinny Test when wipe day lands?

The average peak across recent wipes: 4 players. 2 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for Pinny Test?

Too few wipes on record for Pinny Test to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 23 days 19 hours since this world was made.

Location and Status

What is the uptime on Pinny Test, and is it online?

Offline: Pinny Test confirmed offline, last seen 23 days 17 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 4 October 2026.

Which Rust version is confirmed on Pinny Test?

Confirmed for Pinny Test: Rust network protocol 2634 and build 166652, Windows. The same protocol is required to join, and Steam updates it for you.

What location is Pinny Test hosted in?

No region is published by Pinny Test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 114.44.7.38:28015.

Player Count

Is Pinny Test busy?

Offline now for Pinny Test, last seen 23 days 17 hours ago.

Where does Pinny Test sit in the server rankings?

Top 48% of all ranked servers, and #10,954 on seven-day player hours: Pinny Test.

Settings

Which settings and rules are confirmed on Pinny Test?

No gather rate appears in Pinny Test's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.

Which map is loaded on Pinny Test?

The map on Pinny Test is procedural, size 5,000, seed 2128749943, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

Connect

What is the way to join Pinny Test?

Open the console in Rust with F1 after starting the game, then type client.connect 114.44.7.38:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Default team size: 8.
v2634
Protocol Join only if your game is on protocol 2634.
cs166652
Build Build: 166652.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.