Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO E SRV11,622online PAX31,880playing OCC2,774with players WIPED 3H73
COMCommunity traffic
Callsign

MTR15863

Metro Jump Test (local)

Offline 109.41.179.12:28025 checked 18d ago

Clearance · join
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,863top 72%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 542 on average Rusty Moose |EU Mondays|
    Players 151/250
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 137/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 14/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 283 on average Rustoria.co - EU Main
    Players 22/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 274 on average Rustafied.com - EU Friday
    Players 13/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 249 on average Rustoria.co - EU East Medium
    Players 54/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Metro Jump Test (local)?

These Rust Tracker lists carry Metro Jump Test (local): Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that Metro Jump Test (local) is listed under?

These tags are published by Metro Jump Test (local) for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Build: 167398; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

On what schedule does Metro Jump Test (local) wipe?

The record holds too few of Metro Jump Test (local)'s wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 18 days 19 hours.

Location and Status

How reliable is Metro Jump Test (local), and is it online now?

Offline now, Metro Jump Test (local) was last seen 18 days 15 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 10 October 2026.

Which Rust version is confirmed on Metro Jump Test (local)?

Confirmed for Metro Jump Test (local): Rust network protocol 2634 and build 167398, Windows. Steam updates it for you; your game must share the protocol to join.

What location is Metro Jump Test (local) hosted in?

Region: none published by Metro Jump Test (local). Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 109.41.179.12:28025.

Player Count

How many players are on Metro Jump Test (local) right now?

Offline: Metro Jump Test (local), last seen 18 days 15 hours ago.

Where does Metro Jump Test (local) sit in the server rankings?

Seven-day player hours put Metro Jump Test (local) at #15,863, within the top 72% of all ranked servers.

Settings

Which settings and rules are confirmed on Metro Jump Test (local)?

The name of Metro Jump Test (local) carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.

How to Join

How do you get onto Metro Jump Test (local)?

To connect: start Rust, press F1, enter client.connect 109.41.179.12:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp4
Max players Capacity: 4 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167398
Build Build: 167398.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.