TST13798
TEST
Offline 109.252.56.141:28015 checked 23d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 3/200
-
02COMPlayers 0/400
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03COMPlayers 2/75
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04COMPlayers 1/100
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05COMPlayers 5/400
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06COMPlayers 0/150
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry TEST?
These Rust Tracker lists carry TEST: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
How should you read the tags on TEST?
The game's server browser reads these tags from TEST: gmhardcore (Game mode): A harsher ruleset: hardcore; mp10 (Max players): Slots: 10; ts0 (Group limit): Teams: off; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166494 (Build): This server runs game build 166494; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
On what schedule does TEST wipe?
TEST's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 27 days 3 hours.
Location and Status
How reliable is TEST, and is it online now?
Tracking shows TEST offline as of now, last seen 23 days 9 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 5 October 2026.
Which Rust build is TEST running?
Rust network protocol 2634 and build 166494 on Windows is what TEST runs. The same protocol is required to join, and Steam updates it for you.
Which location is TEST in?
Nothing on region from TEST; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 109.252.56.141:28015.
Player Count
How many players are on TEST right now?
Offline: TEST, last seen 23 days 9 hours ago.
How does TEST compare in the rankings?
Seven-day player hours put TEST at #13,798, within the top 61% of all ranked servers.
Settings
Which settings and rules are confirmed on TEST?
Nothing in TEST's name states a gather rate. The group limit is not published. It runs hardcore, Facepunch's most punishing mode. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.
Which map is confirmed for TEST?
Generated by the game: the procedural map on TEST.
How to Join
How do you get onto TEST?
To connect: start Rust, press F1, enter client.connect 109.252.56.141:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166494,ts0
Game
gmhardcore
mp10
ts0
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.