TST016
Test Server
Offline 109.200.242.137:28015 checked 46d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 239/275
-
02COMPlayers 321/350
-
03COMPlayers 480/8
-
04COMPlayers 797/1000
-
05COMPlayers 49/100
-
06COMPlayers 889/950
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Test Server?
Community servers, no tags — the Rust Tracker lists that include Test Server. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags mean that Test Server is listed under?
The game's server browser reads these tags from Test Server: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): Slots: 500; ts8 (Group limit): Teams cap at 8; this is the game default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs163794 (Build): This server runs game build 163794; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
Which wipe times are confirmed for Test Server?
Too few wipes on record for Test Server to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 46 days 17 hours.
Location and Status
What is the uptime on Test Server, and is it online?
Tracking shows Test Server offline as of now, last seen 46 days 8 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 13 September 2026.
What Rust version is Test Server on?
Confirmed for Test Server: Rust network protocol 2633 and build 163794, Windows. To join, your game must be on the same protocol; Steam handles the update.
Where does Test Server sit?
No region is published by Test Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 109.200.242.137:28015.
Player Count
What is the player count on Test Server?
Offline: Test Server, last seen 46 days 8 hours ago.
Map and Rules
Which settings and rules are confirmed on Test Server?
No gather rate appears in Test Server's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.
What map is Test Server on?
Generated by the game: the procedural map on Test Server.
How to Join
How do you get onto Test Server?
Open the console in Rust with F1 after starting the game, then type client.connect 109.200.242.137:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp500,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp500
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.