Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,891online PAX102,658playing OCC3,942with players WIPED 3H337
COMCommunity traffic
Callsign

CHR10150=

[US] Chrispy Staging

Online 107.211.211.138:29015 checked 10m ago

Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#10,150top 45%
Last wipe7d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.250.50.75119:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctWed 30 SepTue 29 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 22:05 UTC7d ago 0 – running 0
Wed 30 Sep, 18:44 UTC28d ago 3 halved by day 1 21.1 days 0
Tue 29 Sep, 20:04 UTC29d ago 3 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015NA · groups of 12+ · weekly · 251 on average Rusty Moose |US Main|
    Players 38/250
  2. 02COM
    Callsign RST015NA · groups of 16+ · weekly · 235 on average Rustoria.co - US Main
    Players 50/250
  3. 03COM
    Callsign RST015NA · groups of 12+ · weekly · 207 on average Rusty Moose |US Mondays|
    Players 164/250
  4. 04COM
    Callsign RST015NA · groups of 12+ · weekly · 161 on average Rustoria.co - US Mondays
    Players 116/200
  5. 05COM
    Callsign RST018NA · groups of 16+ · weekly · 155 on average Rustafied.com - US Friday
    Players 9/100
  6. 06COM
    Callsign RST010NA · groups of 16+ · weekly · 145 on average Rustopia.gg - US Main Premium
    Players 26/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does [US] Chrispy Staging appear in Rust Tracker lists and filters?

These Rust Tracker lists carry [US] Chrispy Staging: Community servers, no tags and North America: live server tracking. On the server list, these filters bring it up: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on [US] Chrispy Staging?

These tags are published by [US] Chrispy Staging for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs169317 (Build): Build: 169317; ptrak (Networking): Network layer is RakNet, which is standard for the game; $rus5 (Region code): Region code: us5. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on [US] Chrispy Staging when wipe day lands?

At their busiest, recent wipes averaged 2 players. The peak on the latest wipe came 0 hours after it. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 where it did not hold.

When does [US] Chrispy Staging wipe?

No next wipe to predict for [US] Chrispy Staging, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 7 days 20 hours.

Location and Status

How reliable is [US] Chrispy Staging, and is it online now?

[US] Chrispy Staging is up and online at this moment. By its own uptime figure, the last restart was roughly 2 days 2 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

What Rust version is [US] Chrispy Staging on?

Rust network protocol 2635 and build 169317 on Windows is what [US] Chrispy Staging runs. Steam updates it for you; your game must share the protocol to join.

How smoothly does [US] Chrispy Staging run?

Average server fps over the last 48 hours: 136, with a low of 119. Buildings, deployables and the rest of the world took it to a maximum of 119,000 entities. It drew as much as 2,542 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is [US] Chrispy Staging in?

By its name, [US] Chrispy Staging points to North America; no region tag is published, and its region code is us5. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 107.211.211.138:29015.

Player Count

What is the player count on [US] Chrispy Staging?

Tracking [US] Chrispy Staging: 0 of 50 slots filled. Peak of 1 in the last seven days, average 0 players. At 14:00 UTC it drew its highest average of the last 48 hours: 0 players.

Where does [US] Chrispy Staging sit in the server rankings?

On player hours over seven days, [US] Chrispy Staging ranks #10,150, inside the top 45% of all ranked servers.

Settings

Which settings and rules are confirmed on [US] Chrispy Staging?

No gather rate appears in [US] Chrispy Staging's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on [US] Chrispy Staging?

A procedural map of size 4,500 runs on [US] Chrispy Staging, generated by the game from seed 1337. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join [US] Chrispy Staging?

To connect: start Rust, press F1, enter client.connect 107.211.211.138:29015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$rus5,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs169317
Build Build: 169317.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$rus5
Region code Region code: us5.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.