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Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,900online PAX91,150playing OCC4,048with players WIPED 3H163
COMCommunity traffic
Callsign

LCL15544

Local_Test

Offline 104.28.249.175:28015 checked 15d ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,544top 71%
Last wipe15d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep12 Oct14 Oct17 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap25 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:19 UTC15d ago 0 – running 1
Thu 17 Sep, 10:04 UTC40d ago 1 – 25 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 777/825
  2. 02COM
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    Players 46/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 340 on average Rusty Moose |EU Main|
    Players 128/250
  4. 04COM
    Callsign RST015EU · groups of 12+ · monthly · 314 on average Rustoria.co - EU East Long
    Players 433/500
  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 280 on average Rustoria.co - EU East Medium
    Players 259/300
  6. 06COM
    Callsign RST018EU · groups of 16+ · weekly · 259 on average Rustafied.com - EU Friday
    Players 193/300
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Local_Test appear in Rust Tracker lists and filters?

On Rust Tracker, Local_Test sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does Local_Test carry, and what do they mean?

The game's server browser reads these tags from Local_Test: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Join only if your game is on protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on Local_Test on wipe day?

The average peak across recent wipes: 0 players. 0 hours after the latest wipe, the crowd peaked.

When does Local_Test wipe?

The record holds too few of Local_Test's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 15 days 10 hours.

Location and Status

What is the uptime on Local_Test, and is it online?

Offline: Local_Test confirmed offline, last seen 15 days 10 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 16 September 2026.

What Rust version is Local_Test on?

Rust network protocol 2634 and build 167584 is the build on Local_Test; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.

Where does Local_Test sit?

No region is published by Local_Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 104.28.249.175:28015.

Player Count

What is the player count on Local_Test?

Offline now for Local_Test, last seen 15 days 10 hours ago.

How does Local_Test compare in the rankings?

Top 71% of all ranked servers, and #15,544 on seven-day player hours: Local_Test.

Map and Rules

Which settings and rules are confirmed on Local_Test?

Nothing in Local_Test's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Community, as a community server. VAC is off, Valve's anti-cheat.

What map is Local_Test on?

Generated by the game: the procedural map on Local_Test.

How to Join

How do you get onto Local_Test?

Open the console in Rust with F1 after starting the game, then type client.connect 104.28.249.175:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players 10 slots on this server.
ts8
Group limit Default team size: 8.
v2634
Protocol Join only if your game is on protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.