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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H82
COMCommunity traffic
Callsign

TRB14603

TroubleChute

Offline 104.28.232.40:28015 checked 4d ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak 1
Rank#14,603top 66%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct7 Oct10 Oct22 Oct25 Oct28 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:34 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 550 on average Rusty Moose |EU Mondays|
    Players 636/675
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 485/525
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 300 on average Rusty Moose |EU Main|
    Players 59/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 300 on average Rustoria.co - EU Main
    Players 36/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 269 on average Rustafied.com - EU Friday
    Players 138/200
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 257 on average Rustoria.co - EU East Medium
    Players 255/300
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry TroubleChute?

These Rust Tracker lists carry TroubleChute: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on TroubleChute?

These tags are published by TroubleChute for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on TroubleChute when wipe day lands?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does TroubleChute wipe?

The record holds too few of TroubleChute's wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 24 days 6 hours.

Server Details

How reliable is TroubleChute, and is it online now?

Tracking shows TroubleChute offline as of now, last seen 4 days 19 hours ago. Uptime stood at 2% for the last 7 full days, 4 of 168 hours online. Rust Tracker logged it first on 4 October 2026.

What Rust version is TroubleChute on?

Rust network protocol 2635 and build 168909 on Windows is what TroubleChute runs. The same protocol is required to join, and Steam updates it for you.

Which location is TroubleChute in?

Region: none published by TroubleChute. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 104.28.232.40:28015.

Population

Is TroubleChute busy?

Last seen 4 days 19 hours ago; TroubleChute is offline at present. Over seven days: average 0, peak 1 players.

What rank does TroubleChute carry among Rust servers?

Top 66% of all ranked servers, and #14,603 on seven-day player hours: TroubleChute.

Map and Rules

Which settings and rules are confirmed on TroubleChute?

The name of TroubleChute carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. VAC is off, Valve's anti-cheat.

Which map is loaded on TroubleChute?

Procedural map on TroubleChute, made by the game.

How to Join

What is the way to join TroubleChute?

Open the console in Rust with F1 after starting the game, then type client.connect 104.28.232.40:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.