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Rust TrackerRTRC · Radar control
ATIS RTRC INFO U SRV11,837online PAX92,814playing OCC3,817with players WIPED 3H496
COMCommunity traffic
Callsign

STG11782

Staging Dev Server

Offline 104.28.230.248:28015 checked 2d ago

Clearance · join
Players now 1/ 50 2% full
7-day average1peak 1
Rank#11,782top 53%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
on rhythm43%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 17:06 UTC2d ago 1 – running 1
Thu 22 Oct, 05:27 UTC7d ago 1 – 5.5 days 0
Sun 18 Oct, 21:41 UTC10d ago 1 halved by day 1 3.3 days 1
Tue 13 Oct, 19:19 UTC16d ago 1 – 5.1 days 0
Mon 5 Oct, 11:06 UTC24d ago 1 halved by day 1 8.3 days 0
Sat 3 Oct, 20:51 UTC26d ago 1 – 1.6 days 0
Mon 28 Sep, 22:17 UTC30d ago 0 – 4.9 days 0
Fri 25 Sep, 21:37 UTC33d ago 0 – 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 231/275
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 315/350
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 282 on average Rusty Moose |EU Main|
    Players 765/1000
  4. 04COM
    Callsign RST018EU · groups of 16+ · weekly · 277 on average Rustafied.com - EU Friday
    Players 46/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 266 on average Rustoria.co - EU Main
    Players 893/950
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 242 on average Rustoria.co - EU East Medium
    Players 739/800
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Staging Dev Server?

Community servers, no tags — the Rust Tracker lists that include Staging Dev Server. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which tags does Staging Dev Server carry, and what do they mean?

These tags are published by Staging Dev Server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs169353 (Build): Build: 169353; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on Staging Dev Server on wipe day?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd dropped below half where it did not hold.

When does Staging Dev Server wipe?

Wipe times at Staging Dev Server are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 2 days 3 hours.

Location and Status

What is the uptime on Staging Dev Server, and is it online?

Offline now, Staging Dev Server was last seen 2 days 2 hours ago. 7% uptime over the last 7 full days, with 11 of 168 hours up. First contact for Rust Tracker: 19 September 2026.

What Rust version is Staging Dev Server on?

Rust network protocol 2635 and build 169353 is the build on Staging Dev Server; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.

Where does Staging Dev Server sit?

Nothing on region from Staging Dev Server; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 104.28.230.248:28015.

Player Count

What is the player count on Staging Dev Server?

Last seen 2 days 2 hours ago; Staging Dev Server is offline at present. Peak of 1 in the last seven days, average 1 players.

Where does Staging Dev Server sit in the server rankings?

On player hours over seven days, Staging Dev Server ranks #11,782, inside the top 53% of all ranked servers.

Settings

Which settings and rules are confirmed on Staging Dev Server?

No gather rate appears in Staging Dev Server's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. On: VAC, Valve's anti-cheat.

Connect

Which steps join Staging Dev Server?

To connect: start Rust, press F1, enter client.connect 104.28.230.248:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs169353,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Slots: 50.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs169353
Build Build: 169353.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.